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Concepts for Game Korkserschach
Korkserschach Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0), PieceDirection Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(75%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(74%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(1%), SlideDecision, SlideDecisionFrequency(19%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(17%), SlideDecisionToEnemyFrequency(2%), LeapDecision, LeapDecisionFrequency(5%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(1%), MovesNonDecision, MovesEffects, RemoveEffect, RemoveEffectFrequency(4%), SetMove, SetNextPlayerFrequency(1%), MoveAgain, MoveAgainFrequency(1%), SlideEffect, Capture, ReplacementCapture, ReplacementCaptureFrequency(4%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(20%), CheckmateWinFrequency(20%), NoMovesEndFrequency(6%), NoMovesLossFrequency(6%), DrawFrequency(74%) End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour PositionalRepetition(0.82), SituationalRepetition(0.79), MoveDistanceAverage(1.26), MoveDistanceMaxIncrease(5.34), MoveDistanceMaxDecrease(-5.27), MoveDistanceMedian(1.04), MoveDistanceMaximum(6.49), MoveDistanceMinimum(0), MoveDistanceVariance(0.47), MoveDistanceChangeAverage(0), MoveDistanceChangeSign(-0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(8.41), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-1), PieceNumberMedian(6.92), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(31.01), PieceNumberChangeAverage(-0.04), PieceNumberChangeSign(-0.04), PieceNumberChangeLineBestFit(-0.03), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(2052.99), DurationMoves(1901.19), DurationTurns(1897.6), DecisionMoves(1), GameTreeComplexity(1831.4), StateTreeComplexity(101.83), BoardCoverageDefault(0.99), BoardCoverageFull(0.22), BoardCoverageUsed(0.99), AdvantageP1(0.47), Balance(0.94), Completion(0.26), Drawishness(0), Timeouts(0.74), Narrowness(0.01), Variance(0.01), DecisivenessMoves(0.14), DecisivenessThreshold(-0.54), LeadChange(0.69), Stability(0.28), DramaAverage(0.26), DramaMaxIncrease(0.86), DramaMaxDecrease(-0.83), DramaMedian(0.15), DramaMaximum(1.14), DramaMinimum(0), DramaVariance(0.16), DramaChangeAverage(0), DramaChangeSign(0.01), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0), MoveEvaluationMaxIncrease(1.98), MoveEvaluationMaxDecrease(-1.98), MoveEvaluationMedian(-0.01), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.99), MoveEvaluationVariance(0.24), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.54), StateEvaluationDifferenceMaxIncrease(1.51), StateEvaluationDifferenceMaxDecrease(-1.46), StateEvaluationDifferenceMedian(0.4), StateEvaluationDifferenceMaximum(1.99), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.39), StateEvaluationDifferenceChangeAverage(0), StateEvaluationDifferenceChangeSign(0.02), StateEvaluationDifferenceChangeLineBestFit(0), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.13), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.11), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.04), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(14.11), BranchingFactorChangeMaxIncrease(42.23), BranchingFactorChangeMaxDecrease(-42.72), BranchingFactorMedian(13.69), BranchingFactorMaximum(51.73), BranchingFactorMinimum(0), BranchingFactorVariance(71.55), BranchingFactorChangeAverage(0.04), BranchingFactorChangeSign(0.02), BranchingFactorChangeLineBestFit(0), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(14.14), DecisionFactorMaxIncrease(41.77), DecisionFactorMaxDecrease(-42.18), DecisionFactorMedian(13.7), DecisionFactorMaximum(51.73), DecisionFactorMinimum(0), DecisionFactorVariance(71.15), DecisionFactorChangeAverage(0.04), DecisionFactorChangeSign(0.02), DecisionFactorChangeLineBestFit(0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, PieceState, SiteState, SetSiteState, Variable, RememberValues, SetPending, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(7.11), MovesPerSecond(14147.27) Visual Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Math, Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
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