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Concepts for Game Nard
Nard Properties Properties, Format, Time, Discrete, Turns, Alternating, Stochastic, Players, NumPlayers(2), TwoPlayer Equipment Equipment, Container, Board, Shape, RectangleShape, NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOuterSites(26), NumLayers(1), Tiling, SquareTiling, NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumPhasesBoard(2), Track, TrackOwned, Region, PlayableSites, Vertex, NumPlayableSitesOnBoard(26), NumColumns(13), NumContainers(2), NumPlayableSites(28), Component, Piece, NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2), Dice Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, PassDecisionFrequency(20%), SingleSiteMoves, RemoveDecision, RemoveDecisionFrequency(7%), TwoSitesMoves, FromToDecision, FromToDecisionWithinBoardFrequency(73%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(12%), FromToDecisionFriendFrequency(28%), MovesNonDecision, MovesEffects, SetMove, SetNextPlayerFrequency(44%), MoveAgain, MoveAgainFrequency(44%), FromToEffect, Roll, RollFrequency(57%), MovesOperators, Priority, ByDieMove, MaxDistance, Capture, ReplacementCapture, ReplacementCaptureFrequency(7%), Conditions, PieceConditions, NoPiece, IsEmpty, IsEnemy, NumPlayPhase(1), Scoring, PieceCount Behaviour PositionalRepetition(1), SituationalRepetition(0), MoveDistanceAverage(3.48), MoveDistanceMaxIncrease(5.95), MoveDistanceMaxDecrease(-5.99), MoveDistanceMedian(3.09), MoveDistanceMaximum(7), MoveDistanceMinimum(0), MoveDistanceVariance(3.5), MoveDistanceChangeAverage(-0.01), MoveDistanceChangeSign(-0.01), MoveDistanceChangeLineBestFit(-0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(26.7), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(), PieceNumberMedian(29.96), PieceNumberMaximum(30), PieceNumberMinimum(0), PieceNumberVariance(39.66), PieceNumberChangeAverage(-0.07), PieceNumberChangeSign(-0.07), PieceNumberChangeLineBestFit(-0.05), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(1.04), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(1.04), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(1531.16), DurationMoves(376.36), DurationTurns(212.55), DecisionMoves(0.67), GameTreeComplexity(242.61), StateTreeComplexity(77.54), BoardCoverageDefault(1), BoardCoverageFull(0.35), BoardCoverageUsed(1), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.36), Variance(0), DecisivenessMoves(0.11), DecisivenessThreshold(0.36), LeadChange(0.39), Stability(0.37), DramaAverage(0.08), DramaMaxIncrease(0.61), DramaMaxDecrease(-0.6), DramaMedian(0), DramaMaximum(0.73), DramaMinimum(0), DramaVariance(0.11), DramaChangeAverage(-0), DramaChangeSign(-0.09), DramaChangeLineBestFit(0), DramaChangeNumTimes(0), MoveEvaluationAverage(0.01), MoveEvaluationMaxIncrease(2), MoveEvaluationMaxDecrease(-2), MoveEvaluationMedian(-0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-1), MoveEvaluationVariance(0.26), MoveEvaluationChangeAverage(0), MoveEvaluationChangeSign(-0.12), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(0.55), StateEvaluationDifferenceMaxIncrease(1.58), StateEvaluationDifferenceMaxDecrease(-0.75), StateEvaluationDifferenceMedian(0.05), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.7), StateEvaluationDifferenceChangeAverage(0.01), StateEvaluationDifferenceChangeSign(-0.08), StateEvaluationDifferenceChangeLineBestFit(0.01), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.45), BoardSitesOccupiedMaxIncrease(0.04), BoardSitesOccupiedMaxDecrease(-0.04), BoardSitesOccupiedMedian(0.5), BoardSitesOccupiedMaximum(0.72), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.03), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.02), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(4.37), BranchingFactorChangeMaxIncrease(14.2), BranchingFactorChangeMaxDecrease(-8.89), BranchingFactorMedian(3.49), BranchingFactorMaximum(15.97), BranchingFactorMinimum(0), BranchingFactorVariance(12.98), BranchingFactorChangeAverage(-0.01), BranchingFactorChangeSign(-0.11), BranchingFactorChangeLineBestFit(-0.01), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(6.04), DecisionFactorMaxIncrease(12.31), DecisionFactorMaxDecrease(-8.89), DecisionFactorMedian(5.35), DecisionFactorMaximum(15.97), DecisionFactorMinimum(0), DecisionFactorVariance(11.07), DecisionFactorChangeAverage(-0.01), DecisionFactorChangeSign(-0.05), DecisionFactorChangeLineBestFit(-0), DecisionFactorChangeNumTimes(0) Implementation Implementation, State, StateType, StackState, PieceState, SiteState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(13.33), MovesPerSecond(5437.18) Visual Visual, Style, BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Set, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
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