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Concepts for Game Scachs

Scachs
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers(2), TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(12), NumComponentsTypePerPlayer(6), PieceDirection
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionFrequency(33%), StepDecisionToEmpty, StepDecisionToEmptyFrequency(30%), StepDecisionToEnemy, StepDecisionToEnemyFrequency(4%), SlideDecision, SlideDecisionFrequency(52%), SlideDecisionToEmpty, SlideDecisionToEmptyFrequency(47%), SlideDecisionToEnemyFrequency(5%), LeapDecision, LeapDecisionFrequency(15%), LeapDecisionToEmpty, LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemy, LeapDecisionToEnemyFrequency(2%), MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, RemoveEffectFrequency(10%), SlideEffect, Capture, ReplacementCapture, ReplacementCaptureFrequency(10%), Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, CanNotMove, PieceConditions, NoTargetPiece, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, NumPlayPhase(1), CheckmateFrequency(46%), CheckmateWinFrequency(46%), EliminatePiecesEndFrequency(50%), EliminatePiecesWinFrequency(50%), NoMovesEndFrequency(4%), NoMovesWinFrequency(4%)
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
PositionalRepetition(0.17), SituationalRepetition(0.13), MoveDistanceAverage(1.69), MoveDistanceMaxIncrease(4.68), MoveDistanceMaxDecrease(-4.53), MoveDistanceMedian(1.23), MoveDistanceMaximum(5.99), MoveDistanceMinimum(0), MoveDistanceVariance(1.04), MoveDistanceChangeAverage(0.01), MoveDistanceChangeSign(0), MoveDistanceChangeLineBestFit(0), MoveDistanceChangeNumTimes(0), PieceNumberAverage(22.19), PieceNumberMaxIncrease(0), PieceNumberMaxDecrease(-0.99), PieceNumberMedian(22.14), PieceNumberMaximum(32), PieceNumberMinimum(0), PieceNumberVariance(49.65), PieceNumberChangeAverage(-0.14), PieceNumberChangeSign(-0.14), PieceNumberChangeLineBestFit(-0.15), PieceNumberChangeNumTimes(0), ScoreDifferenceAverage(0), ScoreDifferenceMaxIncrease(0), ScoreDifferenceMaxDecrease(0), ScoreDifferenceMedian(0), ScoreDifferenceMaximum(0), ScoreDifferenceMinimum(0), ScoreDifferenceVariance(0), ScoreDifferenceChangeAverage(0), ScoreDifferenceChangeSign(0), ScoreDifferenceChangeLineBestFit(0), ScoreDifferenceChangeNumTimes(0), DurationActions(179.05), DurationMoves(146.37), DurationTurns(146.37), DecisionMoves(1), GameTreeComplexity(238.92), StateTreeComplexity(101.83), BoardCoverageDefault(0.95), BoardCoverageFull(0.21), BoardCoverageUsed(0.95), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), Narrowness(0.01), Variance(0.02), DecisivenessMoves(0.65), DecisivenessThreshold(0.82), LeadChange(0.07), Stability(0.51), DramaAverage(0.69), DramaMaxIncrease(1.34), DramaMaxDecrease(-1.1), DramaMedian(0.64), DramaMaximum(1.65), DramaMinimum(0), DramaVariance(0.43), DramaChangeAverage(0.01), DramaChangeSign(0.01), DramaChangeLineBestFit(0.01), DramaChangeNumTimes(0), MoveEvaluationAverage(0.03), MoveEvaluationMaxIncrease(1.94), MoveEvaluationMaxDecrease(-1.91), MoveEvaluationMedian(0), MoveEvaluationMaximum(1), MoveEvaluationMinimum(-0.95), MoveEvaluationVariance(0.54), MoveEvaluationChangeAverage(0.01), MoveEvaluationChangeSign(0.01), MoveEvaluationChangeLineBestFit(0), MoveEvaluationChangeNumTimes(0), StateEvaluationDifferenceAverage(1.19), StateEvaluationDifferenceMaxIncrease(1.62), StateEvaluationDifferenceMaxDecrease(-1.27), StateEvaluationDifferenceMedian(1.43), StateEvaluationDifferenceMaximum(2), StateEvaluationDifferenceMinimum(0), StateEvaluationDifferenceVariance(0.58), StateEvaluationDifferenceChangeAverage(0.02), StateEvaluationDifferenceChangeSign(0.03), StateEvaluationDifferenceChangeLineBestFit(0.02), StateEvaluationDifferenceChangeNumTimes(0), BoardSitesOccupiedAverage(0.35), BoardSitesOccupiedMaxIncrease(0), BoardSitesOccupiedMaxDecrease(-0.02), BoardSitesOccupiedMedian(0.35), BoardSitesOccupiedMaximum(0.5), BoardSitesOccupiedMinimum(0), BoardSitesOccupiedVariance(0.01), BoardSitesOccupiedChangeAverage(-0), BoardSitesOccupiedChangeSign(-0.14), BoardSitesOccupiedChangeLineBestFit(-0), BoardSitesOccupiedChangeNumTimes(0), BranchingFactorAverage(28.11), BranchingFactorChangeMaxIncrease(38.08), BranchingFactorChangeMaxDecrease(-38.02), BranchingFactorMedian(28.98), BranchingFactorMaximum(49.58), BranchingFactorMinimum(0), BranchingFactorVariance(107.44), BranchingFactorChangeAverage(0.13), BranchingFactorChangeSign(0.02), BranchingFactorChangeLineBestFit(0.02), BranchingFactorChangeNumTimesn(0), DecisionFactorAverage(28.18), DecisionFactorMaxIncrease(37.26), DecisionFactorMaxDecrease(-37.18), DecisionFactorMedian(29.05), DecisionFactorMaximum(49.58), DecisionFactorMinimum(0), DecisionFactorVariance(105.95), DecisionFactorChangeAverage(0.13), DecisionFactorChangeSign(0.02), DecisionFactorChangeLineBestFit(0.02), DecisionFactorChangeNumTimes(0)
Implementation
Implementation, State, PieceState, SiteState, SetSiteState, Variable, SetPending, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme, PlayoutsPerSecond(27.84), MovesPerSecond(9114)
Visual
Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Math, Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement

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     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council