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Concepts for Game Pente

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers, TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(19), NumCorners(4), NumDirections(7.38), NumOrthogonalDirections(3.79), NumDiagonalDirections(3.59), NumAdjacentDirections(3.79), NumOuterSites(72), NumInnerSites(289), NumLayers(1), Tiling, SquareTiling, NumEdges(684), NumCells(324), NumVertices(361), NumPerimeterSites(72), NumTopSites(19), NumBottomSites(19), NumRightSites(19), NumLeftSites(19), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(2), PlayableSites, Vertex, NumPlayableSitesOnBoard(361), NumColumns(19), NumContainers(1), NumPlayableSites(361), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1)
Start
Start, InitialScore
Play
Rules, Play, Moves, Add, AddDecision(100%), Remove(2%), Capture, CustodialCapture(2%), Conditions, SpaceConditions, Line, Distance, Directions, AbsoluteDirections, AllDirections, Phase, NumPlayPhase(2), Scoring
End
End, SpaceEnd, LineEnd(90%)
Implementation
Implementation, Efficiency, Then
Visual
Visual, Style, BoardStyle, GraphStyle, GoStyle, ComponentStyle, BallComponent
Math
Math, Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council