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Concepts for Game Pippinzip

Default
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers, TwoPlayer
Equipment
Equipment, Container, Board, Shape, SquareShape, NumRows(13), NumCorners(4), NumDirections(7.1), NumOrthogonalDirections(3.69), NumDiagonalDirections(3.41), NumAdjacentDirections(3.69), NumOuterSites(48), NumInnerSites(121), NumLayers(1), Tiling, SquareTiling, NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(48), NumTopSites(13), NumBottomSites(13), NumRightSites(13), NumLeftSites(13), NumCentreSites(1), NumConvexCorners(4), NumPhasesBoard(2), PlayableSites, Vertex, NumPlayableSitesOnBoard(169), NumColumns(13), NumContainers(1), NumPlayableSites(169), Component, Piece, NumComponentsType(2), NumComponentsTypePerPlayer(1)
Play
Rules, Play, Moves, Add, AddDecision(99%), SetMove, SetNextPlayer(59%), MoveAgain(58%), Pass(0%), PassDecision(0%), Conditions, SpaceConditions, Connection, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, Phase, NumPlayPhase(2)
End
End, SpaceEnd, ConnectionEnd(100%)
Implementation
Implementation, State, Variable, SetVar(0%), Efficiency, CopyContext, Then, DoLudeme
Visual
Visual, Style, BoardStyle, GraphStyle, GoStyle, ComponentStyle, DiscComponent
Math
Math, Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council