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Concepts for Game Short Assize Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Short Assize
Boolean Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, TwoPlayer, PlayersWithDirections Equipment Equipment Meta Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation Implementation, State, StateType, StackState, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme Visual Visual, Style, ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, StackType Math Math, Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Component, Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(60%), StepDecisionToEmptyFrequency(55%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(20%), SlideDecisionToEmptyFrequency(18%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(11%), LeapDecisionToEmptyFrequency(10%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(1%), PromotionEffectFrequency(1%), RemoveEffectFrequency(7%), ReplacementCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(1%), CheckmateWinFrequency(1%), EliminatePiecesEndFrequency(97%), EliminatePiecesWinFrequency(97%), NoMovesEndFrequency(2%), NoMovesWinFrequency(2%) Behaviour PieceNumberAverage(14.02), DurationTurns(407.72), DurationTurnsStdDev(149.57), DurationTurnsNotTimeouts(407.72), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.56), Balance(0.88), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(17.28), DecisionFactorAverage(17.29) Implementation PlayoutsPerSecond(25.57), MovesPerSecond(11388.45) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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