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Concepts for Game Barail Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Historical Information
Boolean
Numerical
Barail (Ludii 1)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(2%), RemoveDecisionFrequency(20%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(13%), FromToDecisionFriendFrequency(19%), SetNextPlayerFrequency(69%), MoveAgainFrequency(69%), RollFrequency(34%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.7), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(42.14), DurationTurnsStdDev(4.01), DurationTurnsNotTimeouts(42.14), DecisionMoves(0.94), BoardCoverageDefault(0.58), AdvantageP1(0.36), Balance(0.72), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(6.11), DecisionFactorAverage(6.44) Implementation PlayoutsPerSecond(648.2), MovesPerSecond(107498.19) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 2)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(2%), RemoveDecisionFrequency(20%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(13%), FromToDecisionFriendFrequency(19%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(34%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.89), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(42.71), DurationTurnsStdDev(3.94), DurationTurnsNotTimeouts(42.71), DecisionMoves(0.94), BoardCoverageDefault(0.58), AdvantageP1(0.31), Balance(0.62), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(6.22), DecisionFactorAverage(6.58) Implementation PlayoutsPerSecond(636.94), MovesPerSecond(105630.44) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 3)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(3%), RemoveDecisionFrequency(20%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(13%), FromToDecisionFriendFrequency(19%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(34%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.81), DurationTurnsStdDev(2.59), DurationTurnsNotTimeouts(44.81), DecisionMoves(0.93), BoardCoverageDefault(0.58), AdvantageP1(0.35), Balance(0.7), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(6.06), DecisionFactorAverage(6.45) Implementation PlayoutsPerSecond(830.4), MovesPerSecond(139013.68) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 4)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(2%), RemoveDecisionFrequency(21%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(13%), FromToDecisionFriendFrequency(19%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(34%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.6), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(44.57), DurationTurnsStdDev(2.79), DurationTurnsNotTimeouts(44.57), DecisionMoves(0.93), BoardCoverageDefault(0.58), AdvantageP1(0.37), Balance(0.74), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(6.1), DecisionFactorAverage(6.46) Implementation PlayoutsPerSecond(795.54), MovesPerSecond(133209.95) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 5)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(2%), RemoveDecisionFrequency(21%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(14%), FromToDecisionFriendFrequency(19%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(34%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.17), DurationTurnsStdDev(3.55), DurationTurnsNotTimeouts(43.17), DecisionMoves(0.94), BoardCoverageDefault(0.58), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(6.17), DecisionFactorAverage(6.51) Implementation PlayoutsPerSecond(721), MovesPerSecond(119613.32) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 6)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(2%), RemoveDecisionFrequency(20%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionEmptyFrequency(46%), FromToDecisionEnemyFrequency(13%), FromToDecisionFriendFrequency(20%), SetNextPlayerFrequency(68%), MoveAgainFrequency(68%), RollFrequency(34%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.54), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.63), DurationTurnsStdDev(2.99), DurationTurnsNotTimeouts(43.63), DecisionMoves(0.94), BoardCoverageDefault(0.58), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(6.13), DecisionFactorAverage(6.48) Implementation PlayoutsPerSecond(673.2), MovesPerSecond(111749.59) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 7)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetVar, RememberValues, ForgetValues, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(1%), RemoveDecisionFrequency(21%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(44%), FromToDecisionEnemyFrequency(14%), FromToDecisionFriendFrequency(19%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.61), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(131.61), DurationTurnsStdDev(6.42), DurationTurnsNotTimeouts(131.61), DecisionMoves(0.98), BoardCoverageDefault(0.58), AdvantageP1(0.27), Balance(0.54), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.29), BranchingFactorAverage(9.24), DecisionFactorAverage(9.42) Implementation PlayoutsPerSecond(592.06), MovesPerSecond(97474.33) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 8)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(2%), RemoveDecisionFrequency(20%), FromToDecisionWithinBoardFrequency(78%), FromToDecisionEmptyFrequency(45%), FromToDecisionEnemyFrequency(14%), FromToDecisionFriendFrequency(19%), SetNextPlayerFrequency(67%), MoveAgainFrequency(67%), RollFrequency(34%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.73), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(43.94), DurationTurnsStdDev(3.15), DurationTurnsNotTimeouts(43.94), DecisionMoves(0.94), BoardCoverageDefault(0.58), AdvantageP1(0.38), Balance(0.76), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(6.17), DecisionFactorAverage(6.51) Implementation PlayoutsPerSecond(865.98), MovesPerSecond(144019.43) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 9)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, IsFriend, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(2%), RemoveDecisionFrequency(21%), FromToDecisionWithinBoardFrequency(77%), FromToDecisionEmptyFrequency(44%), FromToDecisionEnemyFrequency(14%), FromToDecisionFriendFrequency(19%), RollFrequency(100%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(19.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(132.38), DurationTurnsStdDev(7.22), DurationTurnsNotTimeouts(132.38), DecisionMoves(0.98), BoardCoverageDefault(0.58), AdvantageP1(0.36), Balance(0.72), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(9.2), DecisionFactorAverage(9.39) Implementation PlayoutsPerSecond(848.95), MovesPerSecond(139670.62) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
Barail (Ludii 10)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(96%), FromToDecisionWithinBoardFrequency(4%), FromToDecisionEmptyFrequency(2%), FromToDecisionEnemyFrequency(1%), FromToDecisionFriendFrequency(2%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), RollFrequency(97%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(30), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.04), BoardCoverageDefault(0.58), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(1.14), DecisionFactorAverage(4.86) Implementation PlayoutsPerSecond(37.18), MovesPerSecond(97427.17) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(29) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
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