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Concepts for Game Damspel
Damspel Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, NumPlayers, TwoPlayer Equipment Equipment, Container, Board, Shape, SquareShape, NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOuterSites(28), NumInnerSites(36), NumLayers(1), Tiling, SquareTiling, NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumPhasesBoard(2), Region, PlayableSites, Cell, NumPlayableSitesOnBoard(64), NumColumns(8), NumContainers(1), NumPlayableSites(64), Component, Piece, NumComponentsType(4), NumComponentsTypePerPlayer(2), PieceDirection Start Start, PiecesPlacedOnBoard, NumStartComponents(24), NumStartComponentsBoard(24) Play Rules, Play, Moves, Remove(16%), Step, StepDecision(46%), StepToEmpty(46%), SetMove, MoveAgain(4%), Pass(2%), PassDecision(2%), Slide, SlideDecision(36%), Hop, HopDecision(16%), HopMoreThanOne, HopEnemyToEmpty(16%), Promotion(4%), Capture, HopCapture(16%), HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection, NumPlayPhase(1) End End, RaceEnd, Escape(99%) Implementation Implementation, Efficiency, Then, ForEachPiece Visual Visual, Style, ChessStyle, ComponentStyle, CheckersComponent Math Math, Arithmetic, Comparison, Equal, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
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