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Concepts for Game Damspel Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Damspel
Boolean Properties Properties, Format, Time, Discrete, Turns, Alternating, Players, TwoPlayer, PlayersWithDirections Equipment Equipment Meta Start Start, PiecesPlacedOnBoard Play Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Implementation, Efficiency, Then, ForEachPiece Visual Visual, Style, ChessStyle, ComponentStyle, CheckersComponent Math Math, Arithmetic, Operations, Subtraction, Comparison, Equal, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Container, Board, Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Component, Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(2%), StepDecisionFrequency(46%), StepDecisionToEmptyFrequency(46%), SlideDecisionFrequency(36%), SlideDecisionToEmptyFrequency(36%), HopDecisionFrequency(16%), HopDecisionMoreThanOneFrequency(16%), HopDecisionEnemyToEmptyFrequency(16%), PromotionEffectFrequency(4%), RemoveEffectFrequency(16%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(16%), HopCaptureMoreThanOneFrequency(16%), NumPlayPhase(1) End EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(11.88), DurationTurns(130.33), DurationTurnsStdDev(35.5), DurationTurnsNotTimeouts(130.33), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.47), Balance(0.95), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(9.3), DecisionFactorAverage(9.37) Implementation PlayoutsPerSecond(1453.57), MovesPerSecond(229593.79) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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