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Concepts for Game Damspel Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Damspel

Boolean
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, TwoPlayer, PlayersWithDirections
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
Implementation, Efficiency, Then, ForEachPiece
Visual
Visual, Style, ChessStyle, ComponentStyle, CheckersComponent
Math
Math, Arithmetic, Operations, Subtraction, Comparison, Equal, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Component, Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(46%), StepDecisionToEmptyFrequency(46%), SlideDecisionFrequency(36%), SlideDecisionToEmptyFrequency(36%), HopDecisionFrequency(16%), HopDecisionMoreThanOneFrequency(16%), HopDecisionEnemyToEmptyFrequency(16%), PromotionEffectFrequency(4%), RemoveEffectFrequency(16%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(16%), HopCaptureMoreThanOneFrequency(16%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%)
Behaviour
PieceNumberAverage(11.88), DurationTurns(130.33), DurationTurnsStdDev(35.5), DurationTurnsNotTimeouts(130.33), DecisionMoves(0.99), BoardCoverageDefault(0.5), AdvantageP1(0.47), Balance(0.95), Completion(0.99), Drawishness(0.01), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(9.3), DecisionFactorAverage(9.37)
Implementation
PlayoutsPerSecond(1453.57), MovesPerSecond(229593.79)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council