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Concepts for Game Tama Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Wikipedia

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, RelativeDirections, ForwardDirection, OppositeDirection, ForwardsDirection, RightwardDirection, LeftwardDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
CopyContext, Then, ForEachPiece
Visual
ComponentStyle, CheckersComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(65%), StepDecisionToEmptyFrequency(65%), SlideDecisionFrequency(65%), SlideDecisionToEmptyFrequency(65%), HopDecisionFrequency(23%), HopDecisionMoreThanOneFrequency(23%), HopDecisionEnemyToEmptyFrequency(23%), PromotionEffectFrequency(4%), RemoveEffectFrequency(35%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), HopCaptureFrequency(23%), HopCaptureMoreThanOneFrequency(23%), NumPlayPhase(1)
End
NoMovesEndFrequency(100%), NoMovesWinFrequency(100%)
Behaviour
PieceNumberAverage(20.98), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(59.5), DurationTurnsStdDev(19.46), DurationTurnsNotTimeouts(59.5), DecisionMoves(0.71), BoardCoverageDefault(0.81), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(18.21), DecisionFactorAverage(25.26)
Implementation
PlayoutsPerSecond(412.96), MovesPerSecond(40684.43)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

Tama

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsPieceAt, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardDirection, OppositeDirection, ForwardsDirection, RightwardDirection, LeftwardDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
CopyContext, Then, ForEachPiece
Visual
ChessStyle, ComponentStyle, CheckersComponent
Math
Arithmetic, Comparison, Equal, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), HopDecisionFrequency(19%), HopDecisionMoreThanOneFrequency(19%), HopDecisionEnemyToEmptyFrequency(19%), PromotionEffectFrequency(4%), RemoveEffectFrequency(25%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), HopCaptureFrequency(19%), HopCaptureMoreThanOneFrequency(19%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(18.07), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(110.31), DurationTurnsStdDev(71.65), DurationTurnsNotTimeouts(110.31), DecisionMoves(0.76), BoardCoverageDefault(0.84), AdvantageP1(0.51), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(17.96), DecisionFactorAverage(23.43)
Implementation
PlayoutsPerSecond(1130.88), MovesPerSecond(166650.26)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council