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Concepts for Game Ex Nihilo Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Default

Boolean
Properties
Properties, Format, Time, Discrete, Turns, Alternating, Players, TwoPlayer
Equipment
Equipment
Meta
Start
Start, PiecesPlacedOnBoard
Play
Rules, Play, Moves, MovesDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, MovesOperators, Priority, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, NoMoves, NoMovesNext, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Implementation, State, StateType, StackState, Variable, SetVar, RememberValues, ForgetValues, Efficiency, CopyContext, Then, ForEachPiece, DoLudeme
Visual
Visual, Style, ComponentStyle, DiscComponent, StackType
Math
Math, Arithmetic, Operations, Subtraction, Division, Comparison, Equal, LesserThan, Parity, Even, Logic, Conjunction, Disjunction, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Container, Board, Shape, RegularShape, PolygonShape, HexShape, PlayableSites, Cell, Tiling, HexTiling
Component
Component, Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(61), NumStartComponentsBoardPerPlayer(30.5), NumStartComponentsPerPlayer(30.5), NumStartComponentsBoard(61)
Play
FromToDecisionFrequency(95%), FromToDecisionWithinBoardFrequency(100%), FromToDecisionFriendFrequency(100%), RemoveEffectFrequency(100%), SetNextPlayerFrequency(13%), MoveAgainFrequency(13%), AddEffectFrequency(96%), ReplacementCaptureFrequency(100%), NumPlayPhase(1)
End
NoMovesEndFrequency(65%), NoMovesWinFrequency(65%), DrawFrequency(35%)
Behaviour
PieceNumberAverage(66.79), DurationTurns(19.58), DurationTurnsStdDev(8.43), DurationTurnsNotTimeouts(19.58), DecisionMoves(0.48), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.98), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(1), BranchingFactorAverage(145.73), DecisionFactorAverage(303.75)
Implementation
PlayoutsPerSecond(5.75), MovesPerSecond(489.37)
Container
NumPlayableSitesOnBoard(61), NumColumns(9), NumRows(9), NumCorners(6), NumDirections(9.44), NumOrthogonalDirections(5.11), NumDiagonalDirections(4.33), NumAdjacentDirections(5.11), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(37), NumLayers(1), NumEdges(210), NumCells(61), NumVertices(150), NumPerimeterSites(24), NumTopSites(5), NumBottomSites(5), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(61)
Component
NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Data Science and Knowledge Engineering (DKE), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council