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Concepts for Game Chess (Siberia) Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Historical Information

Boolean

Numerical

Chess (Siberia) (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(83%), StepDecisionToEmptyFrequency(82%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(12%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), ReplacementCaptureFrequency(2%), NumPlayPhase(2)
End
CheckmateFrequency(13%), CheckmateWinFrequency(13%), DrawFrequency(87%)
Behaviour
PieceNumberAverage(8.72), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2188.62), DurationTurnsStdDev(806.42), DurationTurnsNotTimeouts(104.77), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.52), Balance(0.97), Completion(0.13), Drawishness(0.87), Timeouts(0.87), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(11.5), DecisionFactorAverage(11.55)
Implementation
PlayoutsPerSecond(29.46), MovesPerSecond(66087.34)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, NoPiece, NoPieceNext, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, EliminatePiecesEnd, EliminatePiecesWin, Draw
Behaviour
Implementation
CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(91%), StepDecisionToEmptyFrequency(90%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(4%), SlideDecisionToEmptyFrequency(3%), LeapDecisionFrequency(4%), LeapDecisionToEmptyFrequency(3%), HopDecisionFrequency(2%), RemoveEffectFrequency(1%), ReplacementCaptureFrequency(1%), NumPlayPhase(1)
End
DrawFrequency(97%)
Behaviour
PieceNumberAverage(6.61), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2428.31), DurationTurnsStdDev(407.7), DurationTurnsNotTimeouts(110.33), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0.97), BoardSitesOccupiedAverage(0.08), BranchingFactorAverage(9.4), DecisionFactorAverage(9.41)
Implementation
PlayoutsPerSecond(31.51), MovesPerSecond(74699.66)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(91)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(78%), StepDecisionToEmptyFrequency(77%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(15%), SlideDecisionToEmptyFrequency(14%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(7%), LeapDecisionToEmptyFrequency(6%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), ReplacementCaptureFrequency(2%), NumPlayPhase(2)
End
CheckmateFrequency(17%), CheckmateWinFrequency(17%), DrawFrequency(83%)
Behaviour
PieceNumberAverage(9.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2100.31), DurationTurnsStdDev(884.29), DurationTurnsNotTimeouts(148.88), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.58), Balance(0.83), Completion(0.17), Drawishness(0.83), Timeouts(0.83), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(12.87), DecisionFactorAverage(12.92)
Implementation
PlayoutsPerSecond(23.64), MovesPerSecond(50035.64)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 4)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KnightComponent, RookComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(80%), StepDecisionToEmptyFrequency(80%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(13%), SlideDecisionToEmptyFrequency(11%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(7%), LeapDecisionToEmptyFrequency(6%), RemoveEffectFrequency(2%), ReplacementCaptureFrequency(2%), NumPlayPhase(1)
End
CheckmateFrequency(17%), CheckmateWinFrequency(17%), DrawFrequency(83%)
Behaviour
PieceNumberAverage(9.76), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2093.95), DurationTurnsStdDev(898.11), DurationTurnsNotTimeouts(111.47), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.56), Balance(0.87), Completion(0.17), Drawishness(0.83), Timeouts(0.83), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(11.68), DecisionFactorAverage(11.73)
Implementation
PlayoutsPerSecond(22.87), MovesPerSecond(50247.72)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection, Phase
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
PassDecisionFrequency(4%), StepDecisionFrequency(74%), StepDecisionToEmptyFrequency(73%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(15%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(6%), LeapDecisionToEmptyFrequency(6%), RemoveEffectFrequency(2%), ReplacementCaptureFrequency(2%), NumPlayPhase(2)
End
CheckmateFrequency(16%), CheckmateWinFrequency(16%), DrawFrequency(84%)
Behaviour
PieceNumberAverage(9.13), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2123.43), DurationTurnsStdDev(863.66), DurationTurnsNotTimeouts(146.44), DecisionMoves(0.96), BoardCoverageDefault(0.98), AdvantageP1(0.55), Balance(0.9), Completion(0.16), Drawishness(0.84), Timeouts(0.84), BoardSitesOccupiedAverage(0.11), BranchingFactorAverage(12.99), DecisionFactorAverage(13.93)
Implementation
PlayoutsPerSecond(27.94), MovesPerSecond(60712.08)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(59%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(30%), SlideDecisionToEmptyFrequency(27%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(11%), LeapDecisionToEmptyFrequency(10%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), NumPlayPhase(1)
End
CheckmateFrequency(10%), CheckmateWinFrequency(10%), EliminatePiecesEndFrequency(90%), EliminatePiecesDrawFrequency(90%), DrawFrequency(90%)
Behaviour
PieceNumberAverage(15.19), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(673.83), DurationTurnsStdDev(385.27), DurationTurnsNotTimeouts(673.83), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.52), Balance(0.96), Completion(0.1), Drawishness(0.9), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(17.65), DecisionFactorAverage(17.71)
Implementation
PlayoutsPerSecond(63.74), MovesPerSecond(42110.04)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(26%), StepDecisionToEmptyFrequency(25%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(49%), SlideDecisionToEmptyFrequency(44%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(25%), LeapDecisionToEmptyFrequency(22%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(9%), ReplacementCaptureFrequency(9%), NumPlayPhase(1)
End
CheckmateFrequency(6%), CheckmateWinFrequency(6%), NoProgressEndFrequency(92%), NoProgressDrawFrequency(92%), DrawFrequency(94%)
Behaviour
PieceNumberAverage(30.09), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(98.25), DurationTurnsStdDev(10.95), DurationTurnsNotTimeouts(98.25), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.52), Balance(0.96), Completion(0.06), Drawishness(0.94), Timeouts(0), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(28.97), DecisionFactorAverage(29.08)
Implementation
PlayoutsPerSecond(117.69), MovesPerSecond(15516.17)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 8)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(53%), StepDecisionToEmptyFrequency(52%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(33%), SlideDecisionToEmptyFrequency(30%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), NumPlayPhase(1)
End
CheckmateFrequency(14%), CheckmateWinFrequency(14%), EliminatePiecesEndFrequency(85%), EliminatePiecesDrawFrequency(85%), DrawFrequency(86%)
Behaviour
PieceNumberAverage(16.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(621.75), DurationTurnsStdDev(437.43), DurationTurnsNotTimeouts(602.78), DecisionMoves(0.99), BoardCoverageDefault(0.98), AdvantageP1(0.57), Balance(0.86), Completion(0.14), Drawishness(0.86), Timeouts(0.01), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(18.85), DecisionFactorAverage(18.98)
Implementation
PlayoutsPerSecond(51.56), MovesPerSecond(33454.52)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 9)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(43%), StepDecisionToEmptyFrequency(42%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(41%), SlideDecisionToEmptyFrequency(38%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(14%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), NumPlayPhase(1)
End
CheckmateFrequency(16%), CheckmateWinFrequency(16%), NoProgressEndFrequency(65%), NoProgressDrawFrequency(65%), DrawFrequency(84%)
Behaviour
PieceNumberAverage(18.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(425.47), DurationTurnsStdDev(197.39), DurationTurnsNotTimeouts(425.47), DecisionMoves(0.99), BoardCoverageDefault(0.96), AdvantageP1(0.55), Balance(0.9), Completion(0.16), Drawishness(0.84), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(21.61), DecisionFactorAverage(21.73)
Implementation
PlayoutsPerSecond(55.94), MovesPerSecond(26007.03)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 10)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, Variable, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(56%), StepDecisionToEmptyFrequency(55%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(31%), SlideDecisionToEmptyFrequency(28%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(12%), LeapDecisionToEmptyFrequency(11%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(6%), ReplacementCaptureFrequency(6%), NumPlayPhase(1)
End
CheckmateFrequency(12%), CheckmateWinFrequency(12%), EliminatePiecesEndFrequency(88%), EliminatePiecesDrawFrequency(88%), DrawFrequency(88%)
Behaviour
PieceNumberAverage(16.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(624.21), DurationTurnsStdDev(363.28), DurationTurnsNotTimeouts(624.21), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.54), Balance(0.92), Completion(0.12), Drawishness(0.88), Timeouts(0), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(18.47), DecisionFactorAverage(18.56)
Implementation
PlayoutsPerSecond(49.25), MovesPerSecond(31539.83)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

Chess (Siberia) (Ludii 11)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesDraw, Draw
Behaviour
Implementation
State, PieceState, SiteState, CopyContext, ForEachPiece, DoLudeme
Visual
ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(34), NumStartComponentsBoardPerPlayer(17), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(34)
Play
StepDecisionFrequency(56%), StepDecisionToEmptyFrequency(54%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(31%), SlideDecisionToEmptyFrequency(28%), SlideDecisionToEnemyFrequency(3%), LeapDecisionFrequency(13%), LeapDecisionToEmptyFrequency(12%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), NumPlayPhase(1)
End
CheckmateFrequency(17%), CheckmateWinFrequency(17%), EliminatePiecesEndFrequency(83%), EliminatePiecesDrawFrequency(83%), DrawFrequency(83%)
Behaviour
PieceNumberAverage(16.4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(646.54), DurationTurnsStdDev(426.77), DurationTurnsNotTimeouts(646.54), DecisionMoves(1), BoardCoverageDefault(0.97), AdvantageP1(0.56), Balance(0.89), Completion(0.17), Drawishness(0.83), Timeouts(0), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(18.44), DecisionFactorAverage(18.51)
Implementation
PlayoutsPerSecond(43.39), MovesPerSecond(28626.49)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(6.72), NumOrthogonalDirections(3.56), NumDiagonalDirections(3.16), NumAdjacentDirections(6.72), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(180), NumCells(81), NumVertices(100), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council