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References

This page provides all the publications using or citing Ludii.

If you would like to see a publication related to Ludii which is not in that list, please send us a mail to ludii.games@gmail.com


Publications by The Ludii Team


Extracting Tactics Learned from Self-Play in General Games bibtex
D. J.N.J. Soemers, S. Samothrakis, É. Piette, M. Stephenson (2023)
In Information Sciences, vol. 624, pp. 277-298. Elsevier.

Measuring Board Game Distance bibtex
M. Stephenson, D. J.N.J. Soemers, É. Piette, and C. Browne (2023)
In Computers and Games 2022 (CG 2022). Accepted.

Report on the 2nd Digital Ludeme Project Workshop bibtex
C. Browne, É. Piette, W. Crist, M. Stephenson, and D. J.N.J. Soemers (2022)
In ICGA Journal, vol. 44, no. 2, pp. 56-66. IOS Press.

Combining Monte-Carlo Tree Search with Proof-Number Search bibtex
E. Doe, M. H.M. Winands, D. J.N.J. Soemers, and C. Browne (2022)
In IEEE Conference on Games (CoG 2022), pp. 206-212.

The Ludii Game Description Language is Universal bibtex
D. J.N.J. Soemers, É. Piette, M. Stephenson, and C. Browne (2022)
Under Review.

Spatial State-Action Features for General Games bibtex
D. J.N.J. Soemers, É. Piette, M. Stephenson, and C. Browne (2022)
Under Review.

Optimised Playout Implementations for the Ludii General Game System bibtex
D.J.N.J. Soemers, É. Piette, M. Stephenson, and C. Browne (2022)
In Browne, C., Kishimoto, A., and Schaeffer, J., editors, Advances in Computer Games (ACG 2021), pp. 223-234. Lecture Notes in Computer Science, vol 13262. Springer, Cham.

Automatic Generation of Board Game Manuals bibtex
M. Stephenson, É. Piette, D.J.N.J. Soemers, and C. Browne (2022)
In Browne, C., Kishimoto, A., and Schaeffer, J., editors, Advances in Computer Games (ACG 2021), pp. 211-222. Lecture Notes in Computer Science, vol 13262. Springer, Cham.

General Board Geometry bibtex
C. Browne, É. Piette, M. Stephenson, and D.J.N.J. Soemers (2022)
In Browne, C., Kishimoto, A., and Schaeffer, J., editors, Advances in Computer Games (ACG 2021), pp. 235-246. Lecture Notes in Computer Science, vol 13262. Springer, Cham.

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants bibtex
D. J.N.J. Soemers, V. Mella, É. Piette, M. Stephenson, C. Browne and O. Teytaud (2021)
Under Review.

General Board Game Concepts bibtex
É. Piette, M. Stephenson, D.J.N.J. Soemers, and C. Browne (2021)
In IEEE Conference on Games (CoG 2021), Copenhagen, Denmark, August 2021, pp. 932-939.

General Game Heuristic Prediction Based on Ludeme Descriptions bibtex
M. Stephenson, D. J.N.J. Soemers, É. Piette, and C. Browne (2021)
In IEEE Conference on Games (CoG 2021), pp. 878--881, Copenhagen, Denmark, August 2021.

Deep Learning for General Game Playing with Ludii and Polygames bibtex
D.J.N.J. Soemers, V. Mella, C. Browne, and O. Teytaud (2021)
In ICGA Journal, vol. 43, no. 3, pp. 146-161. IOS Press.

The Digital Ludeme Project Games Database: Compiling Evidence to Reconstruct Historical Games bibtex
W. Crist, M. Stephenson (2021)
In Board Game Studies (BGS 2021), Paris, France, April 2021.

A Ludii Analysis of the French Military Game bibtex
É. Piette, L. Rougetet, W. Crist, M. Stephenson, D. J.N.J. Soemers, C. Browne (2021)
In Board Game Studies (BGS 2021), Paris, France, April 2021.

Ludii – The Ludemic General Game System bibtex
É. Piette, D. J. N. J. Soemers, M. Stephenson, C. F. Sironi, M. H. M. Winands, & C. Browne (2020)
In Giacomo, G. D., Catala, A., Dilkina, B., Milano, M., Barro, S., Bugarín, A., and Lang, J., editors, Proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), vol. 325 of Frontiers in Artificial Intelligence and Applications, pp. 411-418. IOS Press.

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration bibtex
D. J. N. J. Soemers, E. Piette, M. Stephenson and C. Browne (2020)
In IEEE Conference on Games (CoG 2020), Osaka, Japan, August 2020, pp. 245-252.

A Practical Introduction to the Ludii General Game System bibtex
C. Browne, M. Stephenson, É. Piette, D. J. N. J. Soemers (2020)
In Proceedings of Advances in Computer Games (ACG 2019), Macau, Springer, August 2019

AI for Ancient Games bibtex
C. Browne (2020)
In Künstliche Intelligenz, Springer, 34:1, pp. 89–93, 29 February 2020.

Report on the Digital Ludeme Project bibtex
D.J.N.J. Soemers, W. Crist and C. Browne (2019)
In ICGA Journal, vol. 41, no. 3, pp. 138-142. IOS Press.

Ludii as a Competition Platform bibtex
M. Stephenson, É. Piette, D.J.N.J. Soemers and C. Browne (2019)
In IEEE Conference on Games (CoG 2019), London, 20 August 2019, pp. 634–641.

An Overview of the Ludii General Game System bibtex
M. Stephenson, É. Piette, D.J.N.J. Soemers and C. Browne (2019)
In IEEE Conference on Games (CoG 2019), London, 20 August 2019, pp. 864–865.

An Empirical Evaluation of Two General Game Systems: Ludii and RBG bibtex
É. Piette, M. Stephenson, D.J.N.J. Soemers and C. Browne (2019)
In IEEE Conference on Games (CoG 2019), London, 20 August 2019, pp. 626–629.

Ludii and XCSP: Playing and Solving Logic Puzzles bibtex
C. Piette, É. Piette, M. Stephenson, D.J.N.J. Soemers and C. Browne (2019)
In IEEE Conference on Games (CoG 2019), London, 20 August 2019, pp. 630–633.

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates bibtex
D.J.N.J. Soemers, É. Piette, M. Stephenson and C. Browne (2019)
In IEEE Conference on Games (CoG 2019), London, 20 August 2019, pp. 329–336.

Biasing MCTS with Features for General Games bibtex
D.J.N.J. Soemers, É. Piette and C. Browne (2019)
In IEEE Congress on Evolutionary Computation (CEC 2019), Wellington, 11 June 2019, pp. 442–449.

LUDII - Le Système Ludémique de General Game Playing bibtex
É. Piette, D. J. N. J. Soemers, M. Stephenson, C. F. Sironi, M. H. M. Winands, & C. Browne (2019)
In Conférence Nationale en Intelligence Artificielle (CNIA 2019), Toulouse, France, July 2019. (In French)

Teaching and Learning with LUDII bibtex
M. Stephenson, É. Piette, C. Browne (2019)
In Board Game Studies (BGS 2019), Bologna, Italy, May 2019.

Foundations of Digital Archaeoludology bibtex
C. Browne, D.J.N.J. Soemers, É. Piette, M. Stephenson, M. Conrad, W. Crist, T. Depaulis, E. Duggan, F. Horn, S. Kelk, S.M. Lucas, J.P. Neto, D. Parlett, A. Saffidine, U. Schädler, J.N. Silva, A. de Voogt and M.H.M. Winands (2019)
Report on Dagstuhl Research Meeting, 31 May 2019.

Strategic Features for General Games bibtex
C. Browne, D.J.N.J. Soemers, and É. Piette (2019)
In Workshop on Knowledge Extraction from Games (KEG 2019), AAAI 2019, Honolulu, 27 January 2019, pp. 70–75.

Modern Techniques for Ancient Games bibtex
C. Browne (2018)
In IEEE Computational Intelligence and Games (CIG 2018), Maastricht, 14 August 2018, pp. 490–497.

Back to the Past: Ancient Games as a New AI Frontier bibtex
C. Browne (2017)
In Association for the Advancement of AI (AAAI 2017), workshop on "What's Next for AI in Games?", San Francisco, 2017, pp. 1–2.

A Class Grammar for General Games bibtex
C. Browne (2016)
In Computers and Games (CG 2016), Springer LNCS 10068, 2016, pp. 169–184.


Publications Citing Ludii


AlphaZero-Inspired General Board Game Learning and Playing bibtex
J. Scheiermann, W. Konen (2022)

Split Moves for Monte-Carlo Tree Search bibtex
J. Kowalski, M. Mika, W. Pawlik, J. Sutowicz, M. Szykuła, M. H. M. Winands (2022)
In Proceedings of the AAAI Conference on Artificial Intelligence (AAAI 2022).

Learning to Play Two-Player Perfect-Information Games without Knowledge bibtex
Q. Cohen-Solal (2021)

A General Game Playing agent using Monte-Carlo Tree Search with split moves bibtex
W. Pawlik (2021)
In Uniwersytet Wrocławski, Wydział Matematyki i Informatyki, Instytut Informatyki.

Adaptive General Search Framework for Games and Beyond bibtex
C. F. Sironi, M. H. M. Winands (2021)
In IEEE Conference on Games (CoG 2021), Copenhagen, Denmark, August 2021.

Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! bibtex
C-M. E. Klang, V. Enhorning, A. Alvarez, J. Font (2021)
In IEEE Conference on Games (CoG 2021), Copenhagen, Denmark, August 2021.

Distance-Based Mapping for General Game Playing bibtex
J. D. A. Jung, J. Hoey (2021)
In IEEE Conference on Games (CoG 2021), Copenhagen, Denmark, August 2021.

VGC AI Competition - A New Model of Meta-Game Balance AI Competition bibtex
S. Reis, L. P. Reis, N. Lau (2021)
In IEEE Conference on Games (CoG 2021), Copenhagen, Denmark, August 2021.

Using Probabilistic Model Checking to Balance Games bibtex
W. Kavanagh (2021)
PhD thesis, University of Glasgow.

Batch Monte Carlo Tree Search bibtex
T. Cazenave (2021)

ColorShapeLinks: A board game AI competition for educators and students bibtex
N. Fachada (2021)
In Computers and Education: Artificial Intelligence, 2021, Vol. 2.

General Game Playing with imperfect information in GROOVE bibtex
J. van Assen (2021)
In University of Twente 2021.

A Language For Board Games bibtex
J. Krogh, M. Mattsson, E. Pettersson, S. Sundqvist, C. Wiede, M. Asberg (2021)
In Goteborgs Universitet, Sweden, 2021.

Analysis of Q-Learning Based Game Playing Agents for Abstract Board Games with Increasing State-Space Complexity bibtex
I. Upadhyay (2021)
In Miami University, ProQuest Dissertations Publishing, 2021.

Agents for fast game length estimates bibtex
F. Barbero (2021)
Master thesis, University of Maastricht.

English Translation of Formal Rule Sets bibtex
A. Lackner, L.D.H. Ngo, P. Gupta, S. Kerstjens (2021)
Master report, University of Maastricht.

Finding Noble Uncertainty, A Study of Uncertainty in Games bibtex
T.H.P. van Loo (2021)
Master thesis, University of Maastricht.

Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology bibtex
M. N. A. Khalid, H. Iida, U. K. Yusof, R. C. Mat (2021)
In Entertainment Computing -- ICEC 2021, 2021, pp 475-481.

On Using Monte-Carlo Tree Search to Solve Puzzles bibtex
M. Kiarostami, M. Daneshvaramoli, S. Khalaj Monfared, A. Visuri, H. Karisani, S. Hosio, H. Khashehchi, E. Futuhi, D. Rahmati, & S. Gorgin (2021)
In 7th International Conference on Computer Technology Applications (ICCTA 2021). Association for Computing Machinery, New York, NY, USA, 18–26.

Minimax Strikes Back bibtex
Q. Cohen-Solal, T. Cazenave (2020)

STRATEGA - A General Strategy Games Framework bibtex
A. Dockhorn, J. Hurtado-Grueso, D. Jeurissen, D. Perez-Liebana (2020)
In AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (AIIDE 2020), Worcester, MA, USA.

TAG: A Tabletop Games Framework bibtex
R. D. Gaina, M. Balla, A. Dockhorn, R. Montoliu, D. Perez-Liebana (2020)
In AIIDE-20 Workshop on Artificial Intelligence for Strategy Games (AIIDE 2020), Worcester, MA, USA.

Union find deletion in connection games bibtex
T. Begum, C. Browne (2020)
In Maastricht University, Master Thesis, 2020.

Formal Game Grammar and Equivalence bibtex
P. Riggins, D. McPherson (2020)
In IEEE Conference on Games (CoG 2020), Osaka, Japan, August 2020.

Efficient Reasoning in Regular Boardgames bibtex
J. Kowalski, R. Miernik, M. Mika, W. Pawlik, J. Sutowicz, M. Szykuła, A. Tkaczyk (2020)
In IEEE Conference on Games (CoG 2020), Osaka, Japan, August 2020.

 

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council