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Concepts for Game Annuvin Computed with Random playouts

Other concept computations are available: UCT Or Alpha-Beta

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, SlideDecisionToFriend, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PlayerValue, Then, ForEachPiece
Visual
ComponentStyle, BallComponent
Math
Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, LesserThanOrEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, HexShape, PlayableSites, Cell, Tiling, HexTiling, Hand
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(12), NumStartComponentsBoardPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsBoard(12)
Play
SlideDecisionFrequency(100%), SlideDecisionToEmptyFrequency(94%), SlideDecisionToEnemyFrequency(6%), RemoveEffectFrequency(6%), SetNextPlayerFrequency(45%), MoveAgainFrequency(45%), ReplacementCaptureFrequency(6%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(7.09), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(94.32), DurationTurnsStdDev(24.04), DurationTurnsNotTimeouts(94.32), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.6), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(17.07), DecisionFactorAverage(17.07)
Implementation
PlayoutsPerSecond(1014.63), MovesPerSecond(195152.64)
Container
NumPlayableSitesOnBoard(37), NumColumns(7), NumRows(7), NumCorners(6), NumDirections(8.76), NumOrthogonalDirections(4.86), NumDiagonalDirections(3.89), NumAdjacentDirections(4.86), NumOffDiagonalDirections(0), NumOuterSites(18), NumInnerSites(19), NumLayers(1), NumEdges(132), NumCells(37), NumVertices(96), NumPerimeterSites(18), NumTopSites(1), NumBottomSites(1), NumRightSites(4), NumLeftSites(4), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(39)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council