08-24-2020, 05:02 AM
(This post was last modified: 10-13-2020, 06:57 PM by QuaGamer.
Edit Reason: Removed an extraneous "that" typo
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(07-18-2020, 07:45 AM)cambolbro Wrote: Hi,In Qua, the 3D cube game board is a simple 3D matrix of cells = NxNxN cells, where N is the number of cells along each edge of the cube. Each cell is either empty or contains exactly one player's piece. Pieces don't move. When a player occupies an empty cell on their turn, that cell remains filled with that player's piece for the rest of the game. This is similar to the 4x4x4 3D game board for Qubic: https://www.boardgamegeek.com/boardgame/13714/qubic.
3D game boards are in the pipeline and should be provided in a version later this year, once we work out a suitable way to unambiguously view 3D structures and allow unambiguous selection of every playable site in the GUI.
This probably won't be for at least a couple of months, but we'll keep your request in mind.
How are 3D connections handled in Qua, does it use "overpasses cut underpasses"? i.e. if player A has a connection along the board level and player B builds a bridge of connected pieces across it, such that the lower pieces are buried and Player A's lower connection is no longer visible, does that connection still count?
Regards,
Cameron
So, no. Qua does not use overpasses cut underpasses. It does not build up from a 2D board starting point. Each of the 3 players own two opposite game board cube faces are adjacent to all the cells on those faces. Connections are based on cell face to cell face adjacency, or cell face to game board cube face adjacency. In Qua, all three players can conceivably connect their two game board cube faces without blocking each other. This is actually the objective in the "Cooperative Qua" game play variant.
For more information about Qua, please read: http://www.abstractgames.org/qua.html
Best Regards,
Woody
Woody