Here is an interesting little discovery. It's not a very serious game (must be solvable by humans), but I think it is worth including it in Ludii. If there is a more efficient way of counting friendly pieces in sight, please feel free to change the script.
Edit: We realized one could play on a square board (max 9x9) as well, so I added that as an option.
One more edit: Could you please make the 9x9 board the default option before adding it?
Edit: Nevermind the last edit. I made the change myself. I also changed the square version to use the vertices, like in Go. There is one alight cosmetical issue, though. I didn't use the default Go style graphics, because I really don't like the color of it. But using my custom colors I'm not aure how to get those 5 or so dots that are usually on Go boards. Maybe I'll figure it put before the next release, but it's not really important.
Edit: Ah, crap.. When I changed the square version to use the vertices the Adjacent directions no longer included the diagonals, so I changed it to All. But then the diagonals was included in the hexagonal version.. Do I have to use a conditional direction to make this work?
Edit: We realized one could play on a square board (max 9x9) as well, so I added that as an option.
One more edit: Could you please make the 9x9 board the default option before adding it?
Edit: Nevermind the last edit. I made the change myself. I also changed the square version to use the vertices, like in Go. There is one alight cosmetical issue, though. I didn't use the default Go style graphics, because I really don't like the color of it. But using my custom colors I'm not aure how to get those 5 or so dots that are usually on Go boards. Maybe I'll figure it put before the next release, but it's not really important.
Edit: Ah, crap.. When I changed the square version to use the vertices the Adjacent directions no longer included the diagonals, so I changed it to All. But then the diagonals was included in the hexagonal version.. Do I have to use a conditional direction to make this work?