05-29-2020, 09:01 AM
Most common boards are grid aligned, but edge conditions have interesting effects on the play of games, so some games (checkers) are diagonal, and other orientations (my game Make Muster) are possible.
Could you consider implementing a feature for clipping boards to ragged edges: Thus if a clip angle as an argument for standard square and hexagon boards, expressed in terms of grid units in consecutive directions, could be used to pre-clip the size of the created board automatically, it would allow systematic exploration of such effects.
A diagonal board (whether square or hexagonal) would be (clipped 1 1) Muster board would be (clipped 1 2) (and rotated to match)
Could you consider implementing a feature for clipping boards to ragged edges: Thus if a clip angle as an argument for standard square and hexagon boards, expressed in terms of grid units in consecutive directions, could be used to pre-clip the size of the created board automatically, it would allow systematic exploration of such effects.
A diagonal board (whether square or hexagonal) would be (clipped 1 1) Muster board would be (clipped 1 2) (and rotated to match)