02-01-2021, 10:03 AM
(This post was last modified: 02-01-2021, 10:04 AM by dale walton.)
Hi,
I don't have a lot of examples because I keep changing the structure of the code until it eventually works. However it does show up in the Throngs game, where moves are selected by site and/or by piece. The result is the site moves (placements) are not grouped by moving player (and they are even the moving player's pieces so it shouldn't be happening). Here is a screenshot of a few random moves made playing Throngs. Note in the turn register, that Turn 5. contains 47+Ball1, 56+Ball2 ...etc those balls were placed by different movers. 47+Ball1 should have been part of Turn 4.
Also each turn has 2 phases in this game, that is in the logic of the game itself they are double turns, and one phase is the first turn the second phase is the second turn of the same player. Each phase contains repeated moves by one player. It would be nice if these phase breaks could be shown. But I am OK with having them all lumped together into one players overall turn. - but not with breaking between moves and placements of the same player, and not breaking between placements of different players.
I don't have a lot of examples because I keep changing the structure of the code until it eventually works. However it does show up in the Throngs game, where moves are selected by site and/or by piece. The result is the site moves (placements) are not grouped by moving player (and they are even the moving player's pieces so it shouldn't be happening). Here is a screenshot of a few random moves made playing Throngs. Note in the turn register, that Turn 5. contains 47+Ball1, 56+Ball2 ...etc those balls were placed by different movers. 47+Ball1 should have been part of Turn 4.
Also each turn has 2 phases in this game, that is in the logic of the game itself they are double turns, and one phase is the first turn the second phase is the second turn of the same player. Each phase contains repeated moves by one player. It would be nice if these phase breaks could be shown. But I am OK with having them all lumped together into one players overall turn. - but not with breaking between moves and placements of the same player, and not breaking between placements of different players.