01-11-2021, 06:35 PM
(This post was last modified: 01-11-2021, 06:43 PM by slimy_asparagus.)
Eric,
Thanks for the response. Things are much clearer, but not quite clear enough.
So I have some follow up questions.
1. So "No" is always available as a response whatever the proposal. Correct?
2. What happens if one person votes "Yes" and another "No"? I am guess that in that case the proposal is not decided. Does that clear the "is Proposed" state?
3. What happens if only some people vote? I am guessing that should not be allowed in implementations and that in my case a "move Propose" should come with an automatic "then vote".
4. It seems from my quick experiment, that even after the proposal is decided and has been checked, the "is Decided" flag is still set. To me that looks like a limitation of Ludii that arises because in all the games you have which use proposal, accepting the proposal ends the game. This is not the case in Suffragetto.
Essentially I need a way of cleaning the proposal slate. As I understand the Suffragetto rules (they seem to be a little ambiguous), the player who proposes the release gets to decided how many are released (upto 6 each). The proposal would need to be cleared after the release process is complete.
Thanks for the response. Things are much clearer, but not quite clear enough.
So I have some follow up questions.
1. So "No" is always available as a response whatever the proposal. Correct?
2. What happens if one person votes "Yes" and another "No"? I am guess that in that case the proposal is not decided. Does that clear the "is Proposed" state?
3. What happens if only some people vote? I am guessing that should not be allowed in implementations and that in my case a "move Propose" should come with an automatic "then vote".
4. It seems from my quick experiment, that even after the proposal is decided and has been checked, the "is Decided" flag is still set. To me that looks like a limitation of Ludii that arises because in all the games you have which use proposal, accepting the proposal ends the game. This is not the case in Suffragetto.
Essentially I need a way of cleaning the proposal slate. As I understand the Suffragetto rules (they seem to be a little ambiguous), the player who proposes the release gets to decided how many are released (upto 6 each). The proposal would need to be cleared after the release process is complete.