01-21-2021, 08:46 AM
Hi,
Thanks for pointing that.
That bug was there only for stacking game (because here you have stack:true in the (move Add ...)) and when the top parameter of (sites Occupied by:...) is used (which is the default of that ludeme).
That's now fixed in the dev version.
Regards,
Eric
Thanks for pointing that.
That bug was there only for stacking game (because here you have stack:true in the (move Add ...)) and when the top parameter of (sites Occupied by:...) is used (which is the default of that ludeme).
That's now fixed in the dev version.
Regards,
Eric