11-17-2020, 10:33 AM
Hi,
Thanks for the suggestion. We don't have any plans to implement this I'm afraid.
The Ludii online server is not designed for rapid play where a few seconds can make the difference, as moves are sometimes delayed when being transmitted.
Adding additional time to a players time limit after the game has begun, also causes several logistical problems for us.
If users are running out of time due to communication delays, I would recommend increasing the overall time that each player has to compensate.
Cheers,
Matthew
Thanks for the suggestion. We don't have any plans to implement this I'm afraid.
The Ludii online server is not designed for rapid play where a few seconds can make the difference, as moves are sometimes delayed when being transmitted.
Adding additional time to a players time limit after the game has begun, also causes several logistical problems for us.
If users are running out of time due to communication delays, I would recommend increasing the overall time that each player has to compensate.
Cheers,
Matthew