05-25-2021, 11:21 AM
Update:
Hi Eric. In the 1.1.19 version, I tried (play (if (is Repeat Situational) (move Pass) (< rest of the moves>)) but it didn't force the pass.
However in testing the game manually, it became apparent that this use of situational repeat testing is not a very useful Ludeme, as it tends toward imbalance, giving an advantage to the leading player. This limits its usefulness to games where there are few possible repeats, and in that case it has only minor rule simplicity advantage over banning repeats.
I also tried out a modified version of Anemone with more repeat positions allowed, using positional repeats, by using the above test-and-pass method. On the first move, the logic considered that a pass was required. (i.e. a repeat position??) is a repeat undefined on the first move? or when there are no mover's pieces on the board?
After working around that, the game in this case was long and convoluted, as after most placements a long series of replacements would ensue, until most of the possible positions at that level had been played. This created an interesting puzzle game on a small board, but not something very humanly playable.
Hi Eric. In the 1.1.19 version, I tried (play (if (is Repeat Situational) (move Pass) (< rest of the moves>)) but it didn't force the pass.
However in testing the game manually, it became apparent that this use of situational repeat testing is not a very useful Ludeme, as it tends toward imbalance, giving an advantage to the leading player. This limits its usefulness to games where there are few possible repeats, and in that case it has only minor rule simplicity advantage over banning repeats.
I also tried out a modified version of Anemone with more repeat positions allowed, using positional repeats, by using the above test-and-pass method. On the first move, the logic considered that a pass was required. (i.e. a repeat position??) is a repeat undefined on the first move? or when there are no mover's pieces on the board?
After working around that, the game in this case was long and convoluted, as after most placements a long series of replacements would ensue, until most of the possible positions at that level had been played. This created an interesting puzzle game on a small board, but not something very humanly playable.