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Thread: "Show AI Distribution" circles don't align with Alpha-Beta's moves Post: "Show AI Distribution" circles don't align with Al...
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Thread: (count StepsOnTrack) will always return -1 when counting past a loop Post: (count StepsOnTrack) will always return -1 when co...
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Thread: (sites Distance) with lower bound -1 is always empty Post: (sites Distance) with lower bound -1 is always emp...
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Thread: (Thread #2) Prompt to save .lud file when closing Editor or Ludii Player itself Post: (Thread #2) Prompt to save .lud file when closing ...
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Thread: Biased MCTS/Expert Iteration questions Post: Biased MCTS/Expert Iteration questions
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Thread: Custodial default values seem incorrect Post: Custodial default values seem incorrect
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Thread: Game Screenshot causes Exception Post: Game Screenshot causes Exception
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Thread: Issue with certain (place) ludeme (and adding a stack or using (size Stack)) Post: Issue with certain (place) ludeme (and adding a st...
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Thread: "Show AI Distribution" circles don't align with Alpha-Beta's moves Post: RE: "Show AI Distribution" circles don't align wit...
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Thread: (count StepsOnTrack) will always return -1 when counting past a loop Post: RE: (count StepsOnTrack) will always return -1 whe...
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Thread: (Thread #2) Prompt to save .lud file when closing Editor or Ludii Player itself Post: RE: (Thread #2) Prompt to save .lud file when clos...
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Thread: Biased MCTS/Expert Iteration questions Post: RE: Biased MCTS/Expert Iteration questions
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Thread: Biased MCTS/Expert Iteration questions Post: RE: Biased MCTS/Expert Iteration questions
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Thread: Game Screenshot causes Exception Post: RE: Game Screenshot causes Exception
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Thread: How to make a Nightrider piece (sliding Knight)? Post: RE: How to make a Nightrider piece (sliding Knight...
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Thread: How to make a Nightrider piece (sliding Knight)? Post: RE: How to make a Nightrider piece (sliding Knight...
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Thread: Make Muster Post: RE: Make Muster
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Thread: Make Muster Post: RE: Make Muster
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Thread: Mutant Y^3 Post: RE: Mutant Y^3
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Thread: Some rotation features don't seem to work with hex tiling Post: RE: Some rotation features don't seem to work with...
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