04-09-2023, 02:10 PM
Mutant Y^3 is a Fire & Ice / hierarchical Y variant based on Y connectivity rather than lines of the Fano plane.
It has 3 levels of islands rather than two, and has 3 parallel goals formed by permuting the primary, secondary and tertiary levels for the hierarchical win condition, making the win condition symmetrical under scaling operations.
Movement options like Fire and Ice are provided, but for simplicity, Placement as in 'Y' is the standard version
Features have been scripted to make this goal visible: Namely:
-- tripling the board and using parametric placements so that the 3 goals have the same appearance, one goal per board.
-- adding pieces to a hierarchical set of scoreboards to further assist in identifying progress and threats to attaining the goals.
Order 2 and order 3 triangle regions for short and long games.
The generalizations do affect performance of the AI and delay in loading as well. The number of define substitutions for the Fire and Ice movement protocol is near the 1000 defines replacement limit.
There is one known bug, but it is in Ludii (sites Distance) - I am including a picture showing a site that should have been included, but was not. (lower left-hand corner of a triangle at distance 2 diagonally)
It has 3 levels of islands rather than two, and has 3 parallel goals formed by permuting the primary, secondary and tertiary levels for the hierarchical win condition, making the win condition symmetrical under scaling operations.
Movement options like Fire and Ice are provided, but for simplicity, Placement as in 'Y' is the standard version
Features have been scripted to make this goal visible: Namely:
-- tripling the board and using parametric placements so that the 3 goals have the same appearance, one goal per board.
-- adding pieces to a hierarchical set of scoreboards to further assist in identifying progress and threats to attaining the goals.
Order 2 and order 3 triangle regions for short and long games.
The generalizations do affect performance of the AI and delay in loading as well. The number of define substitutions for the Fire and Ice movement protocol is near the 1000 defines replacement limit.
There is one known bug, but it is in Ludii (sites Distance) - I am including a picture showing a site that should have been included, but was not. (lower left-hand corner of a triangle at distance 2 diagonally)