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Thread: Intermittant bug: NMesh connector not added Post: Intermittant bug: NMesh connector not added
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Thread: Swap bug and others... Post: Swap bug and others...
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Thread: Capture a chain (adjacent sequence) of N enemy stones, if possible Post: Capture a chain (adjacent sequence) of N enemy sto...
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Thread: Anemone Post: Anemone
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Thread: extension to Walks to check patterns requiring empty Post: extension to Walks to check patterns requiring emp...
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Thread: Squish Variants Post: Squish Variants
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Thread: N-Mesh Post: N-Mesh
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Thread: Sprout-R-Out Post: Sprout-R-Out
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Thread: priority Post: priority
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Thread: Kadon Games Post: Kadon Games
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Thread: remember unique:True Post: remember unique:True
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Thread: Trying to implement insert capture by path creation? Post: Trying to implement insert capture by path creatio...
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Thread: Submitting 2 meta games based on proximity placement Post: Submitting 2 meta games based on proximity placeme...
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Thread: RootZone - Bug fix Post: RootZone - Bug fix
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Thread: NoRepeat causing my script to hang AI (and also Analysis) Post: NoRepeat causing my script to hang AI (and also An...
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Thread: Creating piece graphics? Post: Creating piece graphics?
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Thread: Qustion about turns Post: Qustion about turns
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Thread: Mixing up Cell and edge indexes Post: RE: Mixing up Cell and edge indexes
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Thread: Mixing up Cell and edge indexes Post: Mixing up Cell and edge indexes
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Thread: Is there a way to find the edge location half-way ... Post: Is there a way to find the edge location half-way ...
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