06-25-2021, 09:23 AM
(This post was last modified: 06-28-2021, 08:30 AM by dale walton.)
After placing a stone, if that stone is on a path of one's own stones (without using any stone twice) between (many) opponent's pieces, I need to select a pair of them to capture, such that the placed stone is between them on the path.
I am finding it difficult, due to the possibilities of loops/nets of paths that need to be distinguished from spurs....
Is there any test for betweenness of a site along a series of unrepeated steps from site-to-site?
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This is going to be a low priority.. Since it is so difficult to script, it probably is also too difficult to explain to potential players.
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I did eventually find a way to do this.. as part of a simpler to follow game. I will submit it later if it is good enough.
I am finding it difficult, due to the possibilities of loops/nets of paths that need to be distinguished from spurs....
Is there any test for betweenness of a site along a series of unrepeated steps from site-to-site?
----------------------------------------------------------------------
This is going to be a low priority.. Since it is so difficult to script, it probably is also too difficult to explain to potential players.
----------------------------------------------------------------------------------------
I did eventually find a way to do this.. as part of a simpler to follow game. I will submit it later if it is good enough.