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Shono
Ruleset: Shono

Game

See the game Shono for more details.

Period(s)

Modern

Summary

Rules for Shono.

Description

Rules played in the early twentieth century by the Fang people.

Rules

2x6 board with two stores. Five counters in each hole. Sowing occurs in an anti-clockwise direction. When the final counter lands in a hole in the opponent's row containing one or two counters, thus making it contain two or three counters, they are captured. Any other holes in the opponent's row which also contain two or three counters, in an unbroken sequence preceding the hole where the first capture was made, are captured. When a player sows around the board, the hole from which the counters were taken is left empty. Play ends when one player cannot play from their row, and players capture any remaining counters in their holes. The player with the most counters wins.

Concepts

Browse all concepts for Shono here.

Reference

Tessmann 1912: 269-270.

Other Rulesets

Observed rulesets
Children Played by children.

Origin

Central Africa

Identifiers

DLP.GameRulesets.1308

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