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Ludus Anglicorum
Ruleset: Ludus Anglicorum

Game

See the game Ludus Anglicorum for more details.

Period(s)

Medieval

Summary

Standard rules for Ludus Anglicorum.

Description

Played in fourteenth century England.

Rules

2x12 board, divided in half. Spaces on each side take the form of points. Fifteen pieces per player. Three six-sided dice. Players move according to the number on each die by moving one piece the value on one die then another piece the value on the other die, or by moving one piece the value of one die and then the value of the other. One player begins with all of their pieces on the space furthest to the left on their side, the other with their pieces on the point directly opposite it. Pieces move in opposite directions around the board, toward the point where the opponent's pieces begin, and bearing off the board from there. A player cannot have two of their pieces on the same spot in the starting quadrant. When a piece lands on the same space as a single opponent's piece, the opponent's piece is sent back to where it began. The first person to bear off all their pieces wins.

Concepts

Browse all concepts for Ludus Anglicorum here.

Reference

Murray 1951: 124.

Other Rulesets

Described rulesets
Throw of 6 Players always have a throw of 6.
Player's Choice The player can choose the value of their third throw.
Opponent's Choice The opponent chooses the value of the player's third throw.

Origin

England

Identifiers

DLP.GameRulesets.1116

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