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Evidence for Toono

1 pieces of evidence found.

Id DLP.Evidence.1748
Type Ethnography
Location Mongolia
Date 1963-01-01 - 1966-12-31
Rules Two concentric circles, With two perpendicular diameters intersecting both circles, and four other lines, positioned diagonally, connecting the circumferences of the two circles. Six pieces per player. which begin on opposite sides of the circle from the other player, three on each circle. Players alternate turns moving their pieces. Pieces move three spaces along the lines on the board, jumping over any pieces on the first and second places, and capturing any piece on the third. Pieces may change direction in a turn, as long as the lines are followed and there is no backtracking. The player who captures all of the opponent's pieces wins.
Content "1. toono (le toit de la yourte), VII, fig. 1. 2x6 pons. Tablier circulaire du genre des marelliers avec 17 stations dont 5 de 4e rang et 12 de 3e. La position initiale est indiquée à la figure 1. Les pions marchent en traversant deux cases pour se poser sur la troisième, occupée ou vide. En faisant ce coup, le jouer dit: un-deux-trois" ou bien "droit-courbé-tordu". La forme du tablier rappelle, bien sûr, la charpente du toit d'une yourt mongole. " Popova 1974: 34, 36-37, Fig. VII.1, quoting Namzildorz's Mongolyn Togloom.
Confidence 100
Source Popova, A. 1974. "Analyse formelle et classification des jeux de calculs mongole." Études mongoles 5: 1974: 7-60.

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