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Evidence for Chungcajon

1 pieces of evidence found.

Id DLP.Evidence.1710
Type Ethnography
Location Philippines
Date 1900-01-01 - 1900-12-31
Rules 2x7 board, with two stores. Seven counters in each hole. Players sow from any hole on their side of the board, in a clockwise direction, and sow into the store on their left, but not the one on the right. When the final counter of a sowing lands in an occupied hole that is not the store, the player picks up these counters and continues sowing. When then final counter lands in an empty hole, the turn ends. When the final counter lands in the store, the turn ends. Play continues until all of the counters are in the stores, and the player with the most counters in their store wins.
Content "Chungcajon, Mancala.-PLayed with a boat-shape board with fourteen holes in two rows and a large hole at each end. Ninety-eight shells (of the same variety as those used in the game of capona) are employed, which, at the opening of the game, are evenly distributed in the fourteen cavities, seven in each. The two players sit on opposite sides of the board; either may begin, as may be agreed on. The first player takes the shells from any one of the holes in the row nearest to him and drops one in each hole, passing to the left, and also in the large hole at the left end, but not in the large one at the right, which is the depository of his opponent. When he has dropped the seven shells, he takes the shells from the cavity in which he dropped the last one. He continues in this way until he has dropped his last shell into his end cavity. Both players continue alternately until all the shells in the small cavities are exhausted, when the player having the larger number of shells in his home is the winner." Culin 1900: 653-654.
Confidence 100
Source Culin, S. 1900. "Philippine Games." American Anthropologist 2(4): 643-656.

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