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Evidence for Shisima

1 pieces of evidence found.

Id DLP.Evidence.830
Type Contemporary rule description
Location Tiriki
Date 1982-01-01 - 1982-12-31
Rules Eight points arranged around a central point. Each player has three pieces. Pieces are initially placed three-in a row on side nearest the player. Pieces can move to an adjacent space connected to it by a line. The goal is to create three in a row through the central space.
Content "Shisima (Kenyan "Tic-Tac-Toe") This game, similar to Tic-Tac-Toe, is played by the Tiriki people in Kenya. The name, Shisima, which means "source of water," was inspired by watching imbalavali, the Tutriki word for "water insects," crawling toward the shisima (water source). When the Tiriki play it, they draw lines toward the shisima and use beans, stones, or other objects to represent the imbalavali. Board: Octagonal shape, as illustrated, with three insect figures at the opposite corners on each side. The central point is drawn as a circle to suggest the water...Counters: Each of the two players has 3 pieces of different design to represent the crawling imbalavali... Players: Two players or teams. General Rules: 1. Opening Position. The board is places in such a position that each player faces a group of insects (imbalavali). The players lay down, on their respective sides, all their pieces on top of the three corners occupied by the insect. 2. Object of the game. The object of the game is to get your 3 imbalavali in a straight line first. 3. Moves. The players take turns, moving one piece at a turn. Moves are made along any line (no jumping) to a vacant space. Obviously, whoever wins must have one counter in the center (in the shisima). However, moving there first does not necessarily guarantee winning. In spote of its seeming simplicity, this game requires some strategy!." Crane 1982: 11.
Confidence 100
Source Crane, L. African Games of Strategy. African Outreach Series 2. Urbana-Chapmaign, IL: University of Illinois.

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