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Evidence for Shing Quon Tu

1 pieces of evidence found.

Id DLP.Evidence.2132
Type Ethnography
Location 17 Cent Qing
Date 1694-01-01 - 1694-12-31
Rules 98 spaces on the board. Six six-sided dice. One piece per player. Pieces are initially placed on the board based on the values of the throws of the dice, as follows: Space one: two 1s; Space 2: two 2s; Space 3: two 4s; Space 5: two 5s; Space 6: two 6s; Space 7: five of any number; Space 8: six of any number; Space 9: three 1s; Space 10; three 2s; Space 11; three 3s; Space 12; three 4s; Space 13; three 5s; Space 14; three 6s; Space 16; four 1s; Space 17; four 2s; Space 18; four 3s; Space 19; four 4s; Space 20: four 5s; Space 21: four 6s. From here, the players move to prescribed spaces based on the throw they make, based on the instructions for the space they are currently on. Most spaces require a throw of double 4 to move. Throws noted below are those for double 4, unless otherwise noted. 1, 2, and 3: to 37; double 2, 3, 5, or 6 move to 76; 4, 5, and 6: to 38; 7: to 73; 8: to 72; double 2, 3, 5, or 6 move to 60; 9: to 52; double 2, 3, 5, or 6 move to 23; 10: to 51; 11: to 50; 12: to 49; 13: to 48; 14: to 47; 15: to 55; double 2, 3, 5, or 6 move to 53. 16, 17, 18, 19, 20, and 21: to 23; double 2, 3, 5, or 6 move to 22; 22: to 23; 23: to 24; 24: to 25; 25: to 26; 26: to 27; 27: to 56; double 2, 3, 5, or 6 move to 25; 28 and 29: return to the previously occupied space; 30: to 32; double 1 moves to 29. 31: to 32, double 1 moves to 29. 32: to 33, double 1 moves to 29; 33: to 34; double 1 moves to 29; 34: to 35; double 1 moves to 29; 35: to 67; double 1 moves to 29; 36: to 66; 37: to 38; double 2, 3, 5, or 6 moves to 36; 38: to 39; 39: to 40; 40: to 41; 41: to 42; double 2, 3, 5, or 6 move to 30; 42: to 43; double 2, 3, 5, or 6 move to 31; 43: to 44; 44: to 45; 45: to 46; 46: to 89; 47: to 59; double 2, 3, 5, or 6 move to 54; 48: to 74; double 2, 3, 5, or 6 move to 65; 49: to 71; double 2, 3, 5, or 6 move to 54; 50: to 47; 51: to 50; 52: to 51; 53: to 54; 54: to 55; double 1 moves to 28; 55: to 56; double 1 moves to 28; 56: to 57; double 1 moves to 28; 57: to 58; double 1 moves to 28; 58: to 59; double 1 moves to 28; 59: to 71; double 1 moves to 28; 60: to 62; 61: to 47; 62: to 61; 63: to 65; 64: to 69; 65: to 64; 66: to 60; 67: to 70; 68: to 86, double 1 moves to 29; 69: to 84; double 2, 3, 5, or 6 move to 88; 70: to 68; 71: to 74; 72: to 90; 73: to 92; 74: to 75; 75: to 93; 76: to 77; 77: to 78; 78: to 79; 79: to 80; 80: to 81; 81: to 31; 82: to 91; 83: to 82; 84: to 83; 85: to 84; 86: to 85; 87: to 86; 88: to 87; 89: to 91; 90: to 92; 91: to 93; 92: to 94; 93: to 94; 94: to 97; 95: to 98; 96: to 95. The player who throws a double four while in space 97 or 98 first moves to the palace and wins.
Content Detailed description of Shing Kun T'o as given to Hyde by the Jesuit Shen Fuzong. Hyde 1694: 70-101.
Confidence 100
Ages Adult
Social status Elite
Genders Male
Source Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano. , Lo, A. 2004. "Official Aspirations: Chinese Promotion Games." In C. Mackenzie and I. Finkel (eds.), Asian Games: The Art of Contest. New York: Asia Society, 65-75.

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