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Evidence for Dablot Prejjesne

1 pieces of evidence found.

Id DLP.Evidence.1862
Type Ethnography
Location 64°30'7.83"N, 14° 8'49.87"E
Date 1921-01-01 - 1921-12-31
Rules 6x7 lines forming a grid. Diagonals in each small square, with a point where the diagonals cross. 26 pieces, which begin on opposite sides of the board. Each player has a Prince piece, which begins on the rightmost point immediately in front of the other pieces, and a King piece, which begins on the rightmost point in the line in front of the Prince. All pieces move one space to an empty adjacent spot along the lines. A piece may capture an adjacent opponent's piece by hopping over it to an empty adjacent spot on the opposite side of it. Multiple captures are allowed. Captures are not compulsory and neither are the maximum number of captures. Pieces may only capture other pieces of the same rank or lower. A player wins when they capture all of the opponent's pieces, or by blocking a higher ranking piece from being able to move if it is the only remaining piece belonging to the opponent. If players are left with only one piece each of the same rank, one player may declare single combat, and both pieces must move toward one another until one captures the other. If only the Kings are left on the board the game is a draw.
Content Accounting of the rules by Michaelsen, quoting them from Keyland: "The board seen by Keyland in Frostviken...divided into 30 squares with with diagonals, creating 72 points. The contestants in this game are a tribe of Sáit and settled people farming the land. The pieces were of carved wood. One player had 28 Sámit, painted yellow and standing about one inch high, with pointed tops. In addition he had a Sámi prince, slightly larger than the soldiers and marked with two rings, and a Sámi king, larger still, and with three rings. The Sámi king and his son were uncolored.The other player had 28 peasants an inch high, painted red and with two small points in the top. The larger peasant prince was distinguished by two bands and his father the peasant king was larger still and was marked with three bands. The peasant king and his son were colored brown exept for their tops and rings which were picked out in red. The diagram above shows the opening position, with the Sámi soldiers on rows 1-5, the Sámi prince on j6, and the Sámi king on k7. The peasants are on rows 13-9, with the peasant prince on b8 and the peasant king on a7. 1. Every piece may move to the nearest unoccupied point, orthogonally or diagonally, forwards or backwards. A short leap may be made over an enemy piece to a vacant point beyond. The piece jumped over is removed from the board. 2. Players are not compelled to make a capture, nor to complete the maximum number of captures possible in one turn of play. 3. Peasant soldiers and Sámi soldiers are of equal power and may capture each other, but not one of the major pieces. 4. The Sámi prince may capture the peasant prince, or vice versa; they can both capture minor pieces, but cannot attack the Sámi king or peasant king. 5. The Sámi king and the peasant king can capture each other, and any other piece on the board. Their powers of movement, however, are the same as the other pieces-one vacant point in any direction, or a short leap over an enemy piece onto an empty point beyond. 6. The game ends when one player is defenseless and resigns. 7. If one player has only a major piece left, and the other has several minor pieces, the latter can win the game by surrounding the former and depriving him of the power to move. This is winning by immobilization.8. If the players are left with only one piece each of equal power, either a Sámi soldier and a peasant or the Sámi prince and the peasant prince, one of the players can call for a single combat, when the pieces are moved towards each other in direct confrontation when one piece with the move will capture the other. This avoids a draw through an endless and futile chase. 9. If only the Sámi king and the peasant king are left on the board the game is declared drawn." Michaelsen 2010: 218-219.
Confidence 100
Source Michaelsen, P. 2010. "Dablo-A Sámi Game." Variant Chess Magazine 8:64: 218-221.

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