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Concepts for Game Hund efter Hare (Vendsyssel) Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Hund efter Hare (Vendsyssel)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Algorithmics, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2046.42), DurationTurnsStdDev(743.67), DurationTurnsNotTimeouts(1165.94), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.33), Balance(0.66), Completion(0.34), Drawishness(0.66), Timeouts(0.66), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(6.27), DecisionFactorAverage(6.35) Implementation PlayoutsPerSecond(356.09), MovesPerSecond(761032.64) Container NumPlayableSitesOnBoard(12), NumColumns(7), NumRows(3), NumCorners(2), NumDirections(4.17), NumOrthogonalDirections(4.17), NumDiagonalDirections(0), NumAdjacentDirections(4.17), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(4), NumLayers(1), NumEdges(25), NumCells(0), NumVertices(12), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(12) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Hare Wins
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Operations, Subtraction, Comparison, GreaterThanOrEqual, Logic, Disjunction, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(1) End DrawFrequency(19%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1118.84), DurationTurnsStdDev(322.12), DurationTurnsNotTimeouts(1118.84), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.81), Balance(0.38), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(6.26), DecisionFactorAverage(6.34) Implementation PlayoutsPerSecond(625.8), MovesPerSecond(721915) Container NumPlayableSitesOnBoard(12), NumColumns(7), NumRows(3), NumCorners(2), NumDirections(4.17), NumOrthogonalDirections(4.17), NumDiagonalDirections(0), NumAdjacentDirections(4.17), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(4), NumLayers(1), NumEdges(25), NumCells(0), NumVertices(12), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(12) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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