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Concepts for Game Murus Gallicus Computed with Random playouts
Other concept computations are available: UCT Or Alpha-Beta
Murus Galicus
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Capture, ReplacementCapture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, RelativeDirections, BackwardsDirection, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual ComponentStyle, CheckersComponent, StackType Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(3%), StepDecisionToEnemyFrequency(3%), HopDecisionFrequency(97%), HopDecisionMoreThanOneFrequency(32%), HopDecisionFriendToEmptyFrequency(24%), HopDecisionFriendToFriendFrequency(8%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End NoMovesEndFrequency(99%), NoMovesWinFrequency(99%) Behaviour PieceNumberAverage(31.62), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(31.18), DurationTurnsStdDev(7.03), DurationTurnsNotTimeouts(31.18), DecisionMoves(1), BoardCoverageDefault(0.82), AdvantageP1(0.4), Balance(0.8), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(12.64), DecisionFactorAverage(12.64) Implementation PlayoutsPerSecond(393.52), MovesPerSecond(25471.48) Container NumPlayableSitesOnBoard(56), NumColumns(8), NumRows(7), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(8), NumBottomSites(8), NumRightSites(7), NumLeftSites(7), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Advanced Murus Galicus
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEnemy, HopDecision, HopDecisionMoreThanOne, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Capture, ReplacementCapture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, RelativeDirections, BackwardsDirection, PieceCount End End, NoMovesEnd, NoMovesWin, Misere Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual ComponentStyle, CheckersComponent, StackType Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(3%), StepDecisionToEnemyFrequency(3%), HopDecisionFrequency(97%), HopDecisionMoreThanOneFrequency(40%), HopDecisionFriendToEmptyFrequency(26%), HopDecisionFriendToFriendFrequency(13%), HopDecisionFriendToEnemyFrequency(1%), RemoveEffectFrequency(4%), ReplacementCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End NoMovesEndFrequency(99%), NoMovesWinFrequency(99%) Behaviour PieceNumberAverage(31.23), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(35.46), DurationTurnsStdDev(7.78), DurationTurnsNotTimeouts(35.46), DecisionMoves(1), BoardCoverageDefault(0.79), AdvantageP1(0.47), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(16.54), DecisionFactorAverage(16.54) Implementation PlayoutsPerSecond(353.03), MovesPerSecond(23628.75) Container NumPlayableSitesOnBoard(56), NumColumns(8), NumRows(7), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(8), NumBottomSites(8), NumRightSites(7), NumLeftSites(7), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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