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Davxar Zirge (Type 2)
Ruleset: Davxar Zirge (Type 2) (Ludii 10)

Game

See the game Davxar Zirge (Type 2) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Davxar Zirge (Type 2) is played by two players on a noshape board with nobasis tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent.
Players take turns moving.
Rules:
If in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@1108adc8 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@8a98f38 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@20011bf pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@51d9b06c pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@5eb2172 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@41ffaeb8 pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@43f0c2d1 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@5fb65013 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if if a player places 4 [Lgame.functions.ints.IntFunction;@38a1a26 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@3fbcfe81 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7a1f45ed pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@1744a475 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@444cc791 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@1c5c616f pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@1c6c6f24 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@2eb917d0 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line, move again if in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@c6b2dd9 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@73437222 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@ca93621 pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@6a48a7f3 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@3f985a86 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@57a2ed35 pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@12ffd1de pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@3d278b4d pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the moving player wins.

Reconstruction Details

Reconstruction computed without existing rulesets

Concepts

Browse all concepts for Davxar Zirge (Type 2) (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Davxar Zirge (Type 2) (Ludii 1) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 2) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 3) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 4) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 5) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 6) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 7) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 8) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 9) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 11) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 12) Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 13) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3416

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