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Chess (Siberia)
Ruleset: Chess (Siberia) (Ludii 1)

Game

See the game Chess (Siberia) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Chess (Siberia) is played by two players on a 9x9 rectangle board with square tiling.
Regions:
Promotion: the top sites of the board for P1
Promotion: the bottom sites of the board for P2
All players play with Pawns, Rooks, Kings, Bishops, Knights and Queens.
Rules for Pieces:
Bishops slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells.
Kings if there is an enemy Player at to, remove pieces at to then step adjacent.
Knights leap a piece to not is a friend.
Pawns if the location of the piece is in start position, slide from the location of the piece in the forward direction through empty or step forward or remove pieces at to then step forward-right or forward-left.
Queens slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 1 row.
Place a Pawn for player two at each cell of the 7 row.
Place a Rook for player one on sites: A1 and I1.
Place a Knight for player one on sites: B1 and H1.
Place a Bishop for player one on sites: C1 and G1.
Place a Queen for player one on site D1.
Place a King for player one on site E1.
Place a Rook for player two on sites: A9 and I9.
Place a Knight for player two on sites: B9 and H9.
Place a Bishop for player two on sites: C9 and G9.
Place a Queen for player two on site D9.
Place a King for player two on site E9..
Rules:
Move one of your pieces then set the value of Player the moving player to add the following values: [1,the value of Player the moving player] and if the value of Player the moving player is not equal to 1, move again if in the same turn, a piece of the moving player the to location of the last move, this piece can promote into Queen, Knight, Bishop or Rook, else move one of your pieces.
Aim:
If King of the next player is threatened and not can move move one of your pieces, the moving player wins.

Reconstruction Details

Combined Score: 0.96
Cultural Score: 0.973
Conceptual Score: 0.98

Geographical Score: 0.946 (~1080km)

Based on:
1. Shatera / Shatera 2. Shatera / Shatera

Concepts

Browse all concepts for Chess (Siberia) (Ludii 1) here.

Other Rulesets

Reconstructed rulesets
Chess (Siberia) (Ludii 2) Reconstructed with Ludii
Chess (Siberia) (Ludii 3) Reconstructed with Ludii
Chess (Siberia) (Ludii 4) Reconstructed with Ludii
Chess (Siberia) (Ludii 5) Reconstructed with Ludii
Chess (Siberia) (Ludii 6) Reconstructed with Ludii
Chess (Siberia) (Ludii 7) Reconstructed with Ludii
Chess (Siberia) (Ludii 8) Reconstructed with Ludii
Chess (Siberia) (Ludii 9) Reconstructed with Ludii
Chess (Siberia) (Ludii 10) Reconstructed with Ludii
Chess (Siberia) (Ludii 11) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3824

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council