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Ashanti Draughts
Ruleset: Ashanti Draughts (Ludii 6)

Game

See the game Ashanti Draughts for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Ashanti Draughts is played by two players on a noshape board with nobasis tiling.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with Counters and DoubleCounters.
Rules for Pieces:
Counters step the difference between directions forwards and DirectionChoice(Diagonal, ) or hop adjacent if the to location of the last move is in RegionP1 or RegionP2, a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter.
DoubleCounters slide from the location of the piece in the adjacent direction through [between] is in the set of empty vertexs or hop adjacent.
Players take turns moving.
Setup:
Place a Counter for player one at the union of sites [41,42,43,44] and the bottom sites of the board expanded by 3 steps.
Place a Counter for player two at the union of sites [36,37,38,39] and the top sites of the board expanded by 3 steps..
Rules:
Move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.9
Cultural Score: 0.893
Conceptual Score: 0.45

Geographical Score: 0.907 (~1860km)

Based on:
1. Crand / Crand 2. Crand / Crand

Concepts

Browse all concepts for Ashanti Draughts (Ludii 6) here.

Other Rulesets

Reconstructed rulesets
Ashanti Draughts (Ludii 1) Reconstructed with Ludii
Ashanti Draughts (Ludii 2) Reconstructed with Ludii
Ashanti Draughts (Ludii 3) Reconstructed with Ludii
Ashanti Draughts (Ludii 4) Reconstructed with Ludii
Ashanti Draughts (Ludii 5) Reconstructed with Ludii
Ashanti Draughts (Ludii 7) Reconstructed with Ludii
Ashanti Draughts (Ludii 8) Reconstructed with Ludii
Ashanti Draughts (Ludii 9) Reconstructed with Ludii
Ashanti Draughts (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3763

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council