Game Rules:
The game "Hex" is played by two players on a 11x11 diamond board with hexagonal tiling.
Regions:
RegionP1: the NE side for P1 and RegionP1: the SW side for P1
RegionP2: the NW side for P2 and RegionP2: the SE side for P2
All players play with Markers.
Players take turns moving.
Rules:
Add one of your pieces to the set of empty cells.
Aim:
If the region(s) of the moving player are connected, the moving player wins.
Game Heuristics:
All Players:
mobility simple
Number of legal moves.
You should try to minimise the number of moves you can make (very low importance)
own regions count
Sum of (piece) counts in owned regions.
You should try to minimise the number of pieces in the regions you own (very low importance)
corner proximity
Sum of owned pieces, weighted by proximity to nearest corner.
You should try to move your Marker(s) towards the corners of the board (very low importance)
region proximity
Sum of owned pieces, weighted by proximity to a predefined region.
You should try to move your Marker(s) towards the region RegionP2 (very low importance)
You should try to move your Marker(s) away from the region RegionP1 (very low importance)
centre proximity
Sum of owned pieces, weighted by proximity to centre.
You should try to move your Marker(s) towards the center of the board (very low importance)
line completion heuristic
Measure of potential to complete line(s) of owned pieces.
You should try to make piece line(s) of length 3 (very high importance)
Player: 1
player regions proximity
Sum of owned pieces, weighted by proximity to owned region(s).
You should try to move your Marker(s) towards the regions owned by Player 2 (low importance)
You should try to move your Marker(s) towards the regions owned by Player 1 (low importance)
material
Sum of owned pieces.
You should try to minimise the number of Marker(s) you control (very low importance)
sides proximity
Sum of owned pieces, weighted by proximity to nearest side.
You should try to move your Marker(s) away from the sides of the board (very low importance)
Player: 2
player regions proximity
Sum of owned pieces, weighted by proximity to owned region(s).
You should try to move your Marker(s) towards the regions owned by Player 2 (very low importance)
You should try to move your Marker(s) towards the regions owned by Player 1 (very low importance)
material
Sum of owned pieces.
You should try to maximise the number of Marker(s) you control (very low importance)
sides proximity
Sum of owned pieces, weighted by proximity to nearest side.
You should try to move your Marker(s) towards the sides of the board (very low importance)
Board Setup:
Game Endings:
Game won by Player 2.
The region(s) of the moving player are connected
Game won by Player 1.
The region(s) of the moving player are connected
Moves:
Piece: Marker
Move: Add one of your pieces to the set of empty cells