(game "Spyramid" (players 2) (equipment { (board (square 4 pyramidal:True) use:Vertex) (piece "Ball" Each) }) (rules (meta {(noStackOn Fallen) (pin SupportMultiple) (gravity)}) (play (or (move Add (to (sites Empty) if:(is Flat) ) ) (move (from (sites Occupied by:Mover)) (to (sites Empty) if:(is Flat) ) ) ) ) (end { (if (is PyramidCorners froms:(sites Occupied by:Mover)) (result Mover Win)) (if (is PyramidCorners froms:(sites Occupied by:Next)) (result Next Win)) }) ) ) //------------------------------------------------------------------------------ (metadata (info { (description "Spyramid is a pattern game that can be played with the Series: Shibumi set.") (rules "Start: The board starts empty. Play: Players take turns either adding or moving a ball of their colour to any playable point. Balls cannot be moved onto any ball that dropped as a result of the move. End: A player wins by placing balls of their colour at the five corners of a pyramid of any size, pointing up or down. If pyramids of both colours are formed then the mover wins.") (id "4247") (source "SHIBUMI Rulebook") (version "1.3.14") (classification "board/space/pattern") (author "Nestor Romeral Andrés") (publisher "Computational Creativity Group, nestorgames") (credit "Cédric Antoine") (date "2012") } ) (graphics { (piece Scale "Ball" 1.0) (board Style Shibumi) (piece Colour P1 fillColour:(colour White)) (piece Colour P2 fillColour:(colour Black)) }) )