(game "Shisima"
(players 2)
(equipment
{
(WheelBoard {1 8} square:true)
(piece "Ball" Each (step to:(in (to) (empty))))
}
)
(rules
(start
{
(fill "Ball1" {8 1 2})
(fill "Ball2" {4 5 6})
}
)
(play (byPiece))
(end (if (and (= (what (middle)) (mover)) (line 3)) (result Mover Win)))
)
)
(metadata
{ "rules" "Each player's three pieces are initially next to each other in a row on the perimeter points of the octagon facing opposite the other player's three pieces which are also next to each other in a row on the perimeter of the octagon.
This leaves three empty spaces left. One empty space is the middle of the board. The other two empty spaces separate the two rows of pieces on both sides.
Each piece can move one space at a time following the pattern on the board. Only one piece can be moved per turn.
The goal is to create a 3-in-a-row of one's pieces running through the middle of the octagonal board."}
{ "Source" "https://en.wikipedia.org/wiki/Shisima"}
)