(game "Flume" (players 2) (equipment { (board (square )) (piece "Disc" Each) (piece "Disc" Neutral) }) (rules (meta (swap)) (start (place "Disc0" (sites Outer))) (play (move Add (to (sites Empty)) (then (and (addScore Mover 1) (if (< 2 (count Sites in:(sites Around (last To) NotEmpty Orthogonal))) (moveAgain) ) ) ) ) ) (end (if (is Full) (byScore) ) ) ) ) //------------------------------------------------------------------------------ (option "Board Size" args:{ } { (item "5" <7> "A 5x5 playing area is currently selected") (item "7" <9> "A 7x7 playing area is currently selected")* (item "9" <11> "A 9x9 playing area is currently selected") } ) //------------------------------------------------------------------------------ (metadata (info { (description "Flume is a simple territory game made by Mark Steere. Its placement protocol bears some similarity to Dots and Boxes.") (rules "Players take turns placing stones of their color on empty squares. If you place orthogonally adjacent to more than 2 stones, regardless of their color, you must place again. You continue until you place orthogonally adjacent to 2 or fewer stones. When the board is full, the player with the most stones on the board is the winner.") (id "1504") (source "www.marksteeregames.com") (version "1.3.14") (classification "board/space/territory") (author "Mark Steere") (publisher "Mark Steere Games (used with permission)") (credit "Michael Amundsen") (date "2010") } ) (graphics (player Colour Neutral (colour Grey)) ) (ai "Flume_ai" ) )