(define "NumTiles" 24) //------------------------------------------------------------------------------ (game "Andantino" (players 2) (equipment { (boardless ) (tile Each ) }) (rules (start { (place (centrePoint)) (place (ahead (centrePoint) E)) }) (play (move Add (to (sites Playable) if:(<= 2 (count Sites in:(sites Around (to) NotEmpty)) ) ) ) ) (end { (if (or (is Loop surround:Next) (is Line 5)) (result Mover Win)) (if (= (count Moves) (* (count Players) "NumTiles")) (result Mover Draw)) }) ) ) //------------------------------------------------------------------------------ (option "Tiling" args:{ } { (item "Hexagonal" <"Hex"> <"Hex1"> <"Hex2"> "The game uses hexagonal tiles.")** (item "Square" <"Square"> <"Square1"> <"Square2"> "The game uses square tiles") (item "Triangle" <"Triangle"> <"Triangle1"> <"Triangle2"> "The game uses triangle tiles") }) //------------------------------------------------------------------------------ (metadata (info { (description "Invented in 1995 by David L. Smith, Andantino is a tile-placing game using hexagonal tiles published by Nestor Games.") (rules "The game starts with a tile of each color touching one another. Players take turns placing tiles which must touch at least two other tiles. A player wins by either completely surrounding one or more of the opponent's tiles, or by creating a straight line of five tiles.") (source "BGG") (id "86") (version "1.3.14") (classification "board/space/line") (author "David L. Smith") (publisher "nestorgames (used with permission)") (credit "Eric Piette") (date "1995") } ) (graphics { (player Colour P1 (colour LightGrey)) }) (ai "Andantino_ai" ) )