02-11-2022, 06:13 PM
(This post was last modified: 02-13-2022, 02:01 PM by dale walton.)
Attached is a major revision of Throngs:
New "ragged edged boards", 3 sizes (Original board retained, but the other alternative boards have been removed.)
Changed rule for preventing stalling: Add or capture if you have not added in the last 3 moves (i.e.within two of your own successive turns)
Instead of forced placement after your opponent passes a full turn.
Added territory scoring to allow the game to terminate before the board is full, provided on player has a secure lead.
This also helps guide the AI to sensible play. I did not revise the AI directly - it is possible that tuning the AI to match these new rules would provide even better results. For example to encourage it to make placement moves and captures when in the lead, and to seek invasion moves, but only if they can be secured before the next player's turn.
Updated the rule text.
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I have updated the file to a new version to fine tune the scoring a bit more.
New "ragged edged boards", 3 sizes (Original board retained, but the other alternative boards have been removed.)
Changed rule for preventing stalling: Add or capture if you have not added in the last 3 moves (i.e.within two of your own successive turns)
Instead of forced placement after your opponent passes a full turn.
Added territory scoring to allow the game to terminate before the board is full, provided on player has a secure lead.
This also helps guide the AI to sensible play. I did not revise the AI directly - it is possible that tuning the AI to match these new rules would provide even better results. For example to encourage it to make placement moves and captures when in the lead, and to seek invasion moves, but only if they can be secured before the next player's turn.
Updated the rule text.
-----------------------------------------
I have updated the file to a new version to fine tune the scoring a bit more.