04-17-2023, 10:39 PM
After looking at the translated description of Bajr, I believe the answer
is, the pieces can't move backwards (they only have the 3 moves that
advance toward the goal). Running the description
https://ludii.games/data.php?gameId=879 through Google translate:
"The pawns move one step at a time on the neighboring squares,
diagonally, vertically or horizontally **but not backwards**."
So each stone has at most 3 possible moves, and even if a player tries
to have one stone camp out in their home, eventually the other stones
will hit the goal corner and be unable to move further, and the player
will have to free up a spot in their home.
----
I then looked at Tuktuk. The implementation allowed the pawns to move
one space back, forward, or sideways. It also seemed like it could
only be a draw, but again looking at the translation:
"Each pawn can move **forward or backward at will, and as many squares
as it pleases**, but cannot jump over the partner's pawn."
I tried the revised rules in Fairy Stockfish, and the game made a lot
more sense.
is, the pieces can't move backwards (they only have the 3 moves that
advance toward the goal). Running the description
https://ludii.games/data.php?gameId=879 through Google translate:
"The pawns move one step at a time on the neighboring squares,
diagonally, vertically or horizontally **but not backwards**."
So each stone has at most 3 possible moves, and even if a player tries
to have one stone camp out in their home, eventually the other stones
will hit the goal corner and be unable to move further, and the player
will have to free up a spot in their home.
----
I then looked at Tuktuk. The implementation allowed the pawns to move
one space back, forward, or sideways. It also seemed like it could
only be a draw, but again looking at the translation:
"Each pawn can move **forward or backward at will, and as many squares
as it pleases**, but cannot jump over the partner's pawn."
I tried the revised rules in Fairy Stockfish, and the game made a lot
more sense.