11-15-2021, 11:57 AM
Hi,
First part:
Oh yes, if in your game you have some (moveAgain) you can't use (sites Next ...) for the reason you are saying, moreover, Enemy or NonMover can't work because this ludeme is supposed to return a region you are defining in the equipment, not many, which can be the case if you have more than 2 players.
Even if in reality I would be able to modify it a little bit the code to do what you expected.... I am going to add a todo to myself to do it in the future.
But for the moment, for this case, what you are doing is correct with the (if ...) solution.
Second part:
No in the (to ...) part any variable can be checked, however their value depends of the place in the ludeme. But here I do not see why that should not work.
In the file you submitted, you did not add the part you mentioned before, so I am not sure what was not working for your side, can you re submit it with exactly the problem you had for me to check?
Thanks !
First part:
Oh yes, if in your game you have some (moveAgain) you can't use (sites Next ...) for the reason you are saying, moreover, Enemy or NonMover can't work because this ludeme is supposed to return a region you are defining in the equipment, not many, which can be the case if you have more than 2 players.
Even if in reality I would be able to modify it a little bit the code to do what you expected.... I am going to add a todo to myself to do it in the future.
But for the moment, for this case, what you are doing is correct with the (if ...) solution.
Second part:
No in the (to ...) part any variable can be checked, however their value depends of the place in the ludeme. But here I do not see why that should not work.
In the file you submitted, you did not add the part you mentioned before, so I am not sure what was not working for your side, can you re submit it with exactly the problem you had for me to check?
Thanks !