09-08-2021, 05:28 PM
Windflowers is also related. I changed its background to a meadow green to distinguish it, and reduced the many of the options available, and changed the details of capture vs group connectivity on the square and triangle-square grids, and made the default board the triangle-square board.
This helps to focus on the versions that play best. There are now 3 sizes. The smallest tends to end in fairly regular patterns after a longish journey. The lasge size is a bit long for a game that is not transparent (maybe in the future play pattern tactics and strategies will emerge that make it less opaque, but complete games are about 20-50% longer than the number of spaces on the board. ) Thus the medium size is definitely the best.
I like this game a lot because it is not limiting in placement, but poor placements can be captured. However doing so would dictate to opponent's new position - which can be an advantage. In other words the game is full of cold spots, and is all about activly manipulating where is hot and where is cold.
This would replace the current version... see attached.
This helps to focus on the versions that play best. There are now 3 sizes. The smallest tends to end in fairly regular patterns after a longish journey. The lasge size is a bit long for a game that is not transparent (maybe in the future play pattern tactics and strategies will emerge that make it less opaque, but complete games are about 20-50% longer than the number of spaces on the board. ) Thus the medium size is definitely the best.
I like this game a lot because it is not limiting in placement, but poor placements can be captured. However doing so would dictate to opponent's new position - which can be an advantage. In other words the game is full of cold spots, and is all about activly manipulating where is hot and where is cold.
This would replace the current version... see attached.