08-23-2021, 04:58 AM
(This post was last modified: 08-23-2021, 05:01 AM by dale walton.)
In some of my games, I like to highlight the ending position that caused the win or loss.
This can be done within the game rules, but perhaps there is a performance cost? -- if so can there be a move section in the end section - or is there a standard way to do this with an ending phase of the game?
Are there examples of games which use an end phase for this purpose?
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A phase before the actual end might still have overhead to the game state calculation ... The concept is additional moves that occur after the game is decided and do not affect its outcome in any way. Just its presentation as a finished game.
This can be done within the game rules, but perhaps there is a performance cost? -- if so can there be a move section in the end section - or is there a standard way to do this with an ending phase of the game?
Are there examples of games which use an end phase for this purpose?
--------------------------------------
A phase before the actual end might still have overhead to the game state calculation ... The concept is additional moves that occur after the game is decided and do not affect its outcome in any way. Just its presentation as a finished game.