07-01-2021, 07:03 AM
Hi,
No, if the ludemes are using the same variables we can not provide a solution to that. However, when you go outside of the ludeme, the different variables restored their latest values in all our ludemes.
Sometimes you can just store the value you need in a temporary variable in the middle of your description with (do (set Var "TempVar" (to)) next:<YourCodeAboutTheMove>).
But in all the games I did (around 770) I never had to do that, so I suppose for each situation I had to describe another way always existed.
If at some point, I have some time, I will try to describe your arc capture in an example and submitted to the corresponding thread.
Regards,
Eric
No, if the ludemes are using the same variables we can not provide a solution to that. However, when you go outside of the ludeme, the different variables restored their latest values in all our ludemes.
Sometimes you can just store the value you need in a temporary variable in the middle of your description with (do (set Var "TempVar" (to)) next:<YourCodeAboutTheMove>).
But in all the games I did (around 770) I never had to do that, so I suppose for each situation I had to describe another way always existed.
If at some point, I have some time, I will try to describe your arc capture in an example and submitted to the corresponding thread.
Regards,
Eric