05-26-2021, 07:44 AM
(This post was last modified: 05-26-2021, 07:45 AM by dale walton.)
Hi, I re-scripted Throngs to process a move by 1) select a location then 2) calculate and remember all the possible destinations 3) move again to select the destination.
(and repeat for the second move in a turn.
The AI works a little better (and faster since it doesn't make many silly steps during a turn)
The script expands to around 30,000 lines so selecting game options is slow, but otherwise is fast enough. I was getting near the 1000 define expansion limit!
Too bad you don't have a (sites Distance ... ) where the moves can be hops instead of simple steps...
One bug on your side:
When I run this with the pie option, the dialog for selecting the "Propose" move doesn't appear, so the game cannot proceed. -- However the AI is able to do the propose selection, so it appears to be a problem in not offering it to the human interface.
(and repeat for the second move in a turn.
The AI works a little better (and faster since it doesn't make many silly steps during a turn)
The script expands to around 30,000 lines so selecting game options is slow, but otherwise is fast enough. I was getting near the 1000 define expansion limit!
Too bad you don't have a (sites Distance ... ) where the moves can be hops instead of simple steps...
One bug on your side:
When I run this with the pie option, the dialog for selecting the "Propose" move doesn't appear, so the game cannot proceed. -- However the AI is able to do the propose selection, so it appears to be a problem in not offering it to the human interface.