04-06-2021, 09:42 AM
Yes, 1.1.16
The complete code I'm using is:
Thanks,
Enrique
The complete code I'm using is:
Code:
(game "Collider"
(players 2)
(equipment
{
(board (square 6))
(piece "Disc" Each
(do
(move
(from)
(to (sites LineOfSight Farthest at:(from)))
)
ifAfterwards:(is Enemy
(who
at:(ahead
(last To)
(directions Cell from:(from) to:(last To))
)
)
)
)
)
(piece "Circle" Shared (move (from) (to (sites LineOfSight Farthest at:(from)))))
}
)
(rules
(start
{
(place "Disc1" (difference (union (sites Top) (sites Bottom)) (sites Corners)))
(place "Disc2" (difference (union (sites Right) (sites Left)) (sites Corners)))
}
)
(play
(forEach Piece)
)
(end
(if
(no Moves Next)
)
)
)
)
(metadata
(graphics
{
(board Style Chess)
}
)
)
Thanks,
Enrique